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Restoration Druid Legion Mage Tower Legacy Challenge Guide
От Jaydaa
Последний раз обновлено:
06.12.2021
История изменений
Обновление: 7.3.5
Содержание
Рейтинг: 4.5/5
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Ссылки на руководства
Рейтинг: 4.5/5
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Learn how to defeat the Artifact Challenge encounter,
Последнее восстание
, as a Restoration Druid. In this guide, we'll cover optimal talents, legendaries, gear, consumables, and Restoration Druid specific tips.
This guide is currently updated and maintained by
Jaydaa
. I've been raiding in WoW for almost 11 years on various healers and DPS. Find me on
Twitter
.
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Restoration Druid Mage Tower Timewalking Challenge Guide
Artifact Skin
Restoration - Night's Vigilance
Restoration Druid Artifact Challenge Guide
This challenge consists of 7 Stages that you must overcome in order to obtain your Artifact Appearance. The scenario is designed to test not only your ability to heal, but also your mastery of all aspects of your specialization. You are accompanied by Commander Jarod Shadowsong (Warrior), Granny Marl (Hunter), and Callie Carrington (Rogue). These NPCs must be kept alive throughout the entire scenario. If any of them die, you will fail the scenario and need to start at the beginning. If you die, the NPCs will continue fighting until either they die or the scenario is complete.
Gear
Ideal item level: 915+
Minimum Item Level: 900
Enhancements
Food -
Деликатесное угощение ночнорожденных
Flask -
Настой тайного соглашения
Potion -
Зелье смертоносной милости
or
Зелье длительной силы
Augment Rune -
Оскверненная руна усиления
Recommended Legendaries (not required but helpful)
Stage 1 -
Совет Темного титана
,
Прикосновение Кс'они
, or
Эдрет, узы Аглаи
Совет Темного титана
- provides excellent single target healing increase.
Прикосновение Кс'они
- provides more frequent access to
Железная кора
and a significant healing increase when
Железная кора
is used.
Эдрет, узы Аглаи
- the HoT refresh can be very helpful if you're struggling with mana or need to save a few extra GCDs.
Stage 3 -
Придаз, величайшее творение Ксаварика
,
Совет Темного титана
,
Экодух, Творец Миров
.
Придаз, величайшее творение Ксаварика
- solid survivability increase.
Совет Темного титана
- provides excellent single target healing increasing you survivability while damaging enemies.
Экодух, Творец Миров
- increases your
Дар Изеры
healing and
Плотная шкура
damage reduction which allows you to focus on damage more instead of healing.
Stage 5 -
Сущность насыщения
and
Предвидение Велена
Сущность насыщения
- allows you to use
Спокойствие
to full heal one set of NPCs.
Предвидение Велена
- excellent increase to your healing when healing the NPCs. and also leverages the overhealing of others to that same goal.
Stage 7 -
Совет Темного титана
,
Эдрет, узы Аглаи
,
Придаз, величайшее творение Ксаварика
,
Совет Темного титана
- provides excellent single target healing increase.
Эдрет, узы Аглаи
- the HoT refresh can be very helpful if you're struggling with mana or need to save a few extra GCDs.
Придаз, величайшее творение Ксаварика
- solid survivability increase, but be mindful of the shield. It can be difficult to deplete the absorb shield in time to maintain your health at low enough levels to not cause the debuff to explode for significantly more damage.
Trinkets
Stat sticks (Intellect and static secondaries) are best for this as they provide a constant predictable healing increase. Example:
Астральная урна
,
Нестабильный чародейский кристалл
, etc.
Proc trinkets are sub-optimal, but okay if you have no other options.
Mana trinkets should be avoided as more throughput is typically better and the extra mana does not contribute to your damage
Recommended Talents
Изобилие
- While not ordinarily a talent we take,
Изобилие
provides significant increase to
Восстановление
which we'll be using heavily throughout the encounter to quickly heal targets back to full health.
Астральный скачок
- Excellent mobility for quickly avoiding mechanics, or running away from Risen Soldiers.
Родство со стражем
- Excellent damage reduction and allows us to leverage
Облик медведя
for damage as well.
Тайфун
- With very little crowd control in our toolkit,
Тайфун
gives us a necessary interrupt, daze, and knockback all-in-one on a short cooldown.
Воплощение: древо жизни
- Provides us with an extra throughput CD, that can also act as a damage reduction, empowers some of our other abilities, and is a flat throughput increase that is available on-demand.
Зарождение
- Because we'll be healing a small subset of NPCs and ourselves,
Зарождение
provides the best overall throughput gain.
Железная кора
- While not ordinarily a talent we take,
Железная кора
provides more frequent access to
Железная кора
and a significant healing increase when
Железная кора
is used.
Stage 1: The Landing
The first stage of the scenario requires you to complete 5 waves of undead enemies with no break in between. You can drop combat briefly in between waves by not interacting with your allies as a new wave spawns, allowing you use of potions, preferably
Зелье смертоносной милости
but
Зелье длительной силы
is also a great option. Extra damage that you provide will lower the healing requirement.
Wave 1: Archer
A single
Зараженная восставшая лучница
activates that is focused by the entire party. You can use
Тайфун
to interrupt the
Жалящая мана
ability. Additionally you can place a
Вихрь Урсола
prior to the ranger jumping away to cause the pull back to interrupt
Жалящая мана
. If you are hit by this ability you will lose considerable mana and take heavy damage. An ally NPC can intercept this ability if they are standing between you and the
Зараженная восставшая лучница
to soak it for you, but be warned, this will still deal heavy damage to them instead of you. As our CC is extremely limited, you should get used to positioning yourself for an NPC to intercept the
Жалящая мана
and providing significant healing and frequent use of
Железная кора
.
Wave 2: Archer/Mage
A
Зараженная восставшая лучница
spawns with a
Зараженный восставший маг
on this wave. The
Зараженный восставший маг
will cast
Чародейская бомбардировка
on a random target, increasing in power as indicated by a buff on the
Зараженный восставший маг
. Interrupt the
Зараженный восставший маг
with
Тайфун
, when they reach 2-3 stacks of their buff. This will interrupt the cast long enough and cause the buff to drop and reduce overall incoming damage. Continue to deal damage to the
Зараженный восставший маг
while using NPCs to intercept the
Зараженная восставшая лучница
's
Жалящая мана
.
Wave 3: Mage/Soldier
The last new mob type activates on wave 3, the
Зараженный восставший солдат
. They have two abilities, a
Танец с кинжалами
that does heavy aoe damage and a
Сосредоточение внимания
that prioritizes you and does significant single target damage if they reach you, If more than one
Зараженный восставший солдат
is using
Сосредоточение внимания
, then the second one will tend to prefer one of your friendly NPCs. Focus your damage on the
Зараженный восставший маг
while staying close enough to the
Зараженный восставший маг
to be able to interrupt the
Зараженный восставший маг
at 2-3 stacks of their buff in conjuction with the
Зараженный восставший солдат
's
Танец с кинжалами
with
Тайфун
. Initially, this can be tricky to do. If you can't interrupt the
Танец с кинжалами
with
Тайфун
, then that's okay but you will need to do more AoE healing. The most important interrupt is the one on the
Зараженный восставший маг
. After every
Танец с кинжалами
, the
Зараженный восставший солдат
will
Сосредоточение внимания
you. As a Druid, we have a lot of answers for this. We can
Астральный скачок
or
Порыв
to avoid the
Зараженный восставший солдат
entirely, but this will reduce our healing and damage throughput but is a safe option. We can use
Гнев деревьев
to root the
Зараженный восставший солдат
. Note that
Гнев деревьев
only lasts 7 seconds in this scenario and diminishes in effect after each cast. The final option is to shift into
Облик медведя
and just tank the incoming damage using
Железный мех
and
Неистовое восстановление
.
Wave 4: 2xSoldier/Mage
Two
Зараженный восставший солдат
s spawn and after a short time will both cast
Танец с кинжалами
. At this point, the
Зараженный восставший маг
will be at 2-3 stacks of the buff. You need to interrupt all three NPCs with
Тайфун
or at the very least the
Зараженный восставший маг
and one of the
Зараженный восставший солдат
s. If you fail the interrupts on the
Зараженный восставший солдат
at any point during this wave as they can be tricky, I highly recommend using
Спокойствие
to catch up on healing. After this the
Зараженный восставший солдат
s will
Сосредоточение внимания
. I highly recommend using
Гнев деревьев
to avoid the
Зараженный восставший солдат
that is fixating you as this allows you to continue healing the friend NPC that gets targeted by the other
Зараженный восставший солдат
. Keep damaging the
Зараженный восставший маг
when possible and they should die before reach high stacks again. Once, the
Зараженный восставший маг
is dead, this wave becomes significantly easier. Utilize the
Гнев деревьев
or
Облик медведя
strategy to hand the remaining
Зараженный восставший солдат
s.
Wave 5: Soldier/Mage/Archer
For Wave 5, you MUST have your
Тайфун
already off cooldown. As the last wave activates, position yourself close to the
Зараженный восставший маг
so you're able to quickly utilize your NPCs to intercept the
Жалящая мана
. As with the previous wave, you'll utilize
Тайфун
to interrupt the
Зараженный восставший солдат
at 2-3 stack of the buff just as the
Зараженный восставший маг
casts
Танец с кинжалами
. For the
Зараженный восставший солдат
's first
Сосредоточение внимания
, pop
Воплощение: древо жизни
. This allows you reduce the incoming damage thanks to the increased armor, as well as provide throughput increase and strong mobile healing with instant
Восстановление
allowing you to better position yourself for
Жалящая мана
intercepts. Also feel free to make use of
Озарение
,
Железная кора
, and
Барабаны гор
. It doesn't get any worse than this so hold nothing back.
Completed this wave? Congratulations! You’ve completed the hardest Stage of the Scenario!
Stage 2: Searching for the Rook
Follow your NPCs into a small room after eating and swapping gear if necessary, easy!
Stage 3: Desperate Times
A 5 minute time trial to rescue your allies begins. At the recommended gear level, this is very easy to make the damage requirement. Do not rush yourself, there's plenty of time.
Part 1: Capture
Your allies are captured and you are surrounded by enemy Inquisitor eyeballs. They will do pulsing damage which is negligible. HoT yourself up and take care of these one by one. Upon death they will detonate for roughly 50% of your maximum health. Top your health up after each detonation. Take your time, avoid multi-dotting, do not rush this. The timer for this stage is incredibly generous. Don't be afraid to go bear form and use
Неистовое восстановление
to heal yourself either.
Part 2: Stairs
After killing the eyes, a gate will open leading to a Felguard, a few bats, and some fel orbs moving randomly around the room. Do not go through the gate. Fully HoT yourself and pull all the adds with
Солнечный огонь
through the gate towards you. The damage is relatively low just kill them off while not letting yourself get too low. For added protection you can shift into
Облик медведя
and just tank the incoming damage using
Железный мех
and
Неистовое восстановление
while still dealing damage. Use
Солнечный огонь
on the fel orbs which essentially subdues them for a short period of time. They will revive after a short time allowing them do to significant damage, so don't linger about. Open the gate once the fel orbs are subdued.
Beyond the Gate are 5 NPCs, 4 friendly and one enemy. One friendly NPC is feared running in circles and if they run over you then you will also be feared for a short duration. Target the feared NPC and immediately dispel them to prevent getting feared. The three other friend NPCS are injured and taking significant damage over time. Quickly stabilize them with
Омоложение
s and then full heal them with
Быстрое восстановление
and
Восстановление
. If any of the three die, they will become very large and powerful enemies that will likely cause a wipe. The final enemy NPC is a
Зараженная восставшая лучница
. Avoid engaging her till the end. Use
Тайфун
to interrupt the
Жалящая мана
or you can use the healed NPCs to intercept Mana Sting while damaging her.
Another gate needs to be opened and there are a lot of fel orbs on the other side. Simply
Солнечный огонь
groups of fel orbs to subdue them and sneak past.
The final gate holds your friends, an Inquisitor, and multiple eyes exactly like from the start of this stage. Single target damage the inquisitor while keeping yourself fully HoT'd avoiding the spinning eyes he places on the ground that increase your damage taken if you stand on them while also doing damage themselves. Do not kill an eye with this debuff active as it will almost guarantee your death. Finally kill each Eye one by one to rescue your pals.
Stage 4: What Lies Ahead
This is a preparation stage. Take as much time as you need, change talents, refresh Food/Flask buff and adjust legendaries and gear if need be. If you think you'll need it wait for your
Пресыщение
to expire for another use of
Барабаны гор
. Open the gate to start Stage 5.
Stage 5: Erdris and the Risen
For this stage, you have a limited amount of time to heal multiple waves of 3 NPCs that slowly move towards the boss. Every NPC that you fail to heal will become an enemy in Stage 6 that you'll have to kill. Reducing the number of enemies or eliminating Stage 6 altogether is the key here. The 3 types of enemies are the same as the ones you encountered in Stage 1 so if you absolutely can't heal one of them then you potentially could choose what types of adds you face in Stage 6. At the same time you are healing these NPCs, Erdris, the boss, has turned your allied NPCs against each other so you must keep them alive. This part is rough especially for a Restoration Druid that requires time to do their healing, but it's absolutely possible.
Prior to the first wave, fully HoT yourself and your allies as well as placing an
Период цветения
. This ensures that they remain relatively stable and provides your
Восстановление
s with extra crit from
Изобилие
For the first wave, use
Барабаны гор
,
Воплощение: древо жизни
,
Зелье длительной силы
, and begin using
Омоложение
,
Восстановление
, and
Быстрое восстановление
on the incoming NPCs, prioritizing the NPC to your right first as it first comes into line of sight. There is some Line of Sight issues with getting these adds targeted so ensure that they are over the ledge before you begin casting on them. Be sure to not neglect your allies letting one dies results in a wipe. Find which ally is getting targeted by the other two (essentially whichever is getting annihilated) and
Железная кора
as necessary.
For the second wave, continue to full HoT your allies. As the NPCs come in, if you have
Сущность насыщения
, then just use
Спокойствие
to top them off otherwise you may need to apply a
Омоложение
to each NPC and top them at the end of the
Спокойствие
with some
Восстановление
.
For the third wave, you only have to full heal 2 NPCs. As always full HoT your allies and then pour everything you have left into two NPCs completely neglecting the third. You'll have time to drink after this stage so do not let mana be an issue. This is the toughest part for us but do not spend extra GCDs on the extra add.
Missing 3 adds total throughout Stage 5 will make Stage 6 exceptionally difficult, missing more than 3 will almost ensure a total wipe.
Stage 6: Rise, Soldiers!
This phase is made easier by your performance in Stage 5. You are faced with any NPCs that you did not top off. They are the same enemy NPC types that you faced in Stage 1 and follow the same priorities as outlined in Stage 1. Kill any remaining enemies and the final Stage begins! Be sure to drink, rebuff, and change gear if necessary before Stage 7.
Stage 7: A Thorn in the Side
This phase is quite simple but requires some precise positioning and healing on your part. At the start of the phase, immediately move to the edge of the room to maximize your the area for the encounter.
Лорд Эрдрис Терновый Шип
has two abilities, a Leap that deals moderate damage to you and leaves large fel patches on the ground that deal moderate damage, and a
Воспламенение души
similar to the one on the Nightbane boss in Karazhan that deals damage to your party equal to your current HP.
As
Лорд Эрдрис Терновый Шип
leaps and puts down fel patches you want to stack these as close together as possible being right at the edge of the previous fel patch. Towards the end of the challenge you may run low or out of room entirely if you don't place these properly. The fel patches only damage you and not your allies so their positioning should not be a concern. This setup of fel patches maxmizes your space to accomodate the encounter, but also allows you to handle the
Фитиль
. Essentially you'll want to maintain 50% or so health at all times as to not instantly kill your allies with the debuff expiration the more gear you have the more dangerous this can be as the adds health does not scale as rapidly as your own. Don't be afraid to let yourself get as low as 30% health if you are more geared. You need to be able to survive the leap and fel patch damage combination. The fire explosion is the only to your damage allies with the exception of a very minor amount to Jarod due to tanking
Лорд Эрдрис Терновый Шип
. Keep everyone fully HoT'd and heal yourself to always be within 50%ish health. If you are too high feel free to step into the fel patch to lower your health. This stage is really a balance but a very easy one if you don't panic. If you are quick, you can
Астральный скачок
as
Лорд Эрдрис Терновый Шип
leaping to avoid all the fel patch and leap damage, but it's not necessary. Feel free to throw in some extra DPS as necessary.
If you die towards the end of the encounter, do not release.
The NPCs will continue to damage the boss until either they die or he's defeated. You might still win.
Congratulations on your new appearance!
I hope this guide has helped you overcome the artifact challenge and if you have any questions feel free to message me on
Twitter
!
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