I made the main platform for the Empyrean Domain PVP Arena with
Ashleigh Warner, who made the center glass floor and statues. The background architecture is also using many pieces I made for the Spires of Ascension dungeon along with
Dawnson Chen.
Lianna Tai was the primary texture artist for the Kyrian architecture and many other Kyrian pieces were made by
Luis Armstrong-Torres. Julien Tremblay and
Sarah Boulian Verrall were the Level Designers for this area.
I was the dungeon art point for Spires of Ascension, responsible for maintaining a cohesive look, as well as supervising other modeling artists. I was personally responsible for blocking out this dungeon and final modeling, lighting, and texture application on some structures, as well as some textures. The tower, it's bottom floor, and the final top boss platform were based off of concepts by Mongsub Song.
Lianna Tai was primary texture artist, and I worked on this dungeon with
Dawnson Chen who finished the Garden Gazebo and the leading platforms. Further Bastion architecture was created by
Luis Armstrong-Torres.
Sarah Boulian Verrall was responsible for the garden terrain, prop placement, and level design.
My undying gratitude to Kelli Hoover,
Sarah Boulian Verrall, and
Sarah Carmody for their support on making the skies and atmosphere of this dungeon look incredible.
Elysian Hold is the Covenant Sanctum for the Kyrian, and the structure that helped define the architecture for the Bastion zone. I was supervisor for Bastion architecture and was personally responsible for the primary modeling, lighting, and texture application of this structure, as well as early kit development and a few textures. I partnered with
Lianna Tai as the primary texture and concept artist, and we based the design on the Bastion zone concept by
Jimmy Lo.
Sarah Boulian Verrall is the level designer.
Many thanks to the other art teams for the amazing prop, environment, and fx support.
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