Did corruption succeed *Queue J Jonah Jameson laughing meme*OT: No it failed it was not tested at all and they threw it in 8.3 and said "eh we'll fix it later". They some how manage to create a worst system than TF/WF that for me didn't think it was imaginably possible.
Removed
Where's the " Fel No! ' option?
With the advent of corruption in 8.3, I felt that most of my alts became unplayable. I do not feel that the posted article really delved into the difficulties of playing a casual alt or a newly minted 120 in the current 8.3 world. For me, corruption has made this my least favorite patch in BFA. I absolutely hope that they never repeat it again.
corruption was a massive failure
Corruption was completely broken, but damn was it hilarious.
i loved corruption after they added the vendors. when it was just another slot machine gambling mechanism, pay to win bull%^&* system, i hated it. The idea behind it is freaking completely fantastic though and i enjoyed it much more than i thought i would
The Corruption system was a lot of fun. It was frustrating to see another player of your same spec get much higher numbers, then discover it was because 25% of their damage was from Twilight Devastation, but that isn't really a big deal.The bad part of Corruption was constantly having to mix and match gear to get the best effects while staying under 40 Corruption. My main characters were saddled with something like 50 or 60 pieces of armor - some higher iLvl; others minor, but inexpensive, Corruption; and some powerful Corruptions that were too costly to use all the time.Every time I got +3 Corruption resistance or a new piece of gear, I had to use a sim to figure out how to mix and match a decent set of armor. Now multiply all that by four for a "utility infielder" Druid, and it became worse than when I used to have three completely different armor sets for each spec. (No, I didn't even play Feral; the fourth set was single-target dps for most raid boss fights vs. multi-target for M+, Visions, and raid trash.)In short, I enjoyed the Corruption mechanic, but trying to find bag and bank space took way too much time.
I thought the system had potential. I liked the risk reward choice it gave, however the risk was a little boring and at times too punishing. I thought it was too random pre-vendor, but once we got the vendor things went out of control. I think a similar system but with less slots to corrupt would have been better. Imagine a max of 3 slots or something?I also thought the rotating system of the vendor was a terrible decision, also the fact that main characters didn't have any echoes saved up. It put some people at an advantage or disadvantage on week one. I think they should have been disabled for PvP as well. In fact I think pvp should ignore anything except stats and I guess enchant.
> The negative effects of Corruption were also a source of complaints - Grasping Tendrils in particular has caused a great deal of frustration, as has Thing From Beyond, with players often feeling like the slow was impossible to avoid without losing too much damage from the powerful Corruption effects. That was literally the point... good players would have no issue and bad players couldn't handle it.The negatives were undertuned though, so it was almost always worth stacking more. People often stood in their eye even if they had time to move because the damage taken from it was so trivial.
No. I hated getting corrupted gear on my alts. I had no desire to drag every alt through the long and tedious legendary cloak quest-line, so corrupted gear just made doing anything a pain in the rear. Any corrupted gear just got vendored and I'd keep at it until I got an uncorrupted piece. I really disliked this system for that reason.
For one patch life cycle it was very fun and therefore good, imo.
TLDR: No it was the worst thing Blizzard came up with and the person who had the idea to begin with should be fired.
So id say, yes, it did succeed, and yes, it failed spectatcularly.The biggest problem was that it was entirely RNG dependant on release, so if you didnt get good corruptions on your items, you couldnt ever compete with people that had them.After the Vendor came out, it depended on the class/specc. Some classes scaled insanely well with good corruptions, others, not so much. Also it enabled some different builds that brought in some fresh air to class gameplay (i did love the icecap build for frostdks, was a nice change from breath), so it does get a thumps up for that from me. I also liked the negative effects you could get, but the slow for non DKs rly scaled way too hard, in addition to getting the other punishing effects on higher corruption levels. But overall scaling and balance was off, allthough if they fixed accessability and the balance of it, something like that could be a fun mechanic to play around, basically like old enchants, except with a bit more variety in the effects provided.
It failed because (1) it is not casual or alt friendly, and (2) the balance between the corruptions were horrid, such that the best way to stack them is to stack the same corruption for all slots (except maybe for rogues and hunters).I have no problems with the system on my main dps toon. As a tank, though, I always felt bad that avoidance and leech were not powerful enough to take away at least a slot or two from Versatile III.Gushing Wound and Ineffable Truth I were the only two that were strong enough to have people think if they should use them in a slot or two, but in the end, the top raiders in the world still opted to go full rank 3 secondary stat.
Short answer: No.Slightly longer answer: God no. Even with the vendor, it didn't help. Made my entire guild just quit, myself included. I'm coming back in Shadowlands but 8.3's been the worst WoW's ever been for me.
First of all, Blizzard have the merit of creating a system that fit very well in the patch thematic. The corruption give you something, but the more you have it, at the same time, more you are penalized. It presents an interesting trade off for players.As a M+ Dungeon player I liked it a lot. Most after the vendor, because it permitted players to optimize their gear without depending too much in RNG.And made most players more equal in terms of gear, since after some effort, everybody could buy the corruption they want and the socket item.In the other hand, I think the system is a little complex for most players to decide wich corruption they should use. And it was even a little complex to simulate.It won't last forever, just a patch, had some problems, but overall was interesting and fun. So, in average: Yes succeed!
Wasn't gonna post but had 2! Omg, it was horrible. How do u get fired up about getting gear that makes u look like crap and causes countless grief while your getting your pew pew on... I'd go on, and on but deuces 2 this exp and corruption.