The casuals complained about the corruption mostly (and their number is enormous) because they don't have "time" or skills to get gears to complete horrific vision (which is a perfect place for solo players). So corruption was never fun for them as it has a negative effect which could be reduced only by doing horrific visions (or n'zoth). It was a flawed system, yes. But way better than TF where you could get mythic level gear from doing LFR. Now don't lecture me about the low drop chance of TF because i had plenty of them back in legion on my alt which helped me finish my Mage tower challenges. Its really unfair to the competitive players that my most ignored character got gears equal to them. Casuals liked TF because it was a jackpot for them. But hated corruption simply because they can't increase the corruption resist to try the double edged blade.
The system was a neat idea, just the fact that alot of em were just random procs wasnt a good implementation.
I play a warlock who kept getting lvl3 Avoidant.How do you think it freaking went?If blizz had made it where corruption was spec based but had a lower chance of rolling higher rank corruption I feel like that would balanced it out quite a bit. Also would have helped if there weren't only 3 ranks; possibly 5.
Yes,The only thing bad about it was the RNG of acquiring it at the start.Other than that, I loved it. I hope it or something similar comes back in every last patch of every expansion.
Like with any system of borrowed power that blizzard has been trying to shoehorn into the game over the last couple of expansions, I find acquisition always the problem.A system should be fun to engage with from the get go, and get more and more fun as you progress. Instead we've had the following:Legion Artifact Weapons: cool loads of fun, some had real exciting quests, cool aesthetics etc, until we realized how annoying it was for maintaining alts or even secondary specs...Heart Of Azeroth: well at the start it was just a secondary xp bar so that was dead boring to begin with. Essences: Big grind to obtain your bis set up and whatever else you needed, and often made you interact with aspects of the game you simply didn't want to play. Of course having the bis set was decent in the end but was the trip the worth it?Corruption: Same as above, if not even worse grind. Maybe easier on those who are in very active guilds and raid regularly.Yeah I enjoyed having silly amounts of haste that basically felt like I had BL most of the times. But jeez was it boring and painful to get, especially as somebody who resubbed much later in 8.3 (and I hear it was even worse at the start).I really wish that blizzard would prioritise content over systems. Like with TBC WoTLK. Sure give us a new row of talents or maybe a new ability, something to spice things up a touch, but we don't need to have some new gimmick that we're going to ditch at the end of every expansion. Don't know about you but I still feel that lore wise, the fact that all these powerful artifact weapons became dull pieces of metal at the end of Legion was waste of story and lore potential. Again, of course it was fun to wield Ashbringer, Doomhammer, basically frostmourne, etc but once you think of the story it's all a bit lame. I guess only Xal'Atath is exempt here since it became a whole character haha! Either way rant over in case someone was reading.
Yes and No
No
Did I like seeing entire packs disappear with my TD6 procs? Yes. Did I like spending 300 GP for each Stamina flask and food in order to get more out of TD6? Sure, it was worth it to me.Was I proud of seeing 59% of my damage be because of TD6? No. It felt a little embarrassing. Did I like experiencing a 59% DPS loss to change my tank to a Versatility build where I belonged in higher mythics? No. And in the end I chose to keep my TD6 and tanked mostly sub-10 mythics so I could get my cheap thrills. On every week except bursting of course.I suppose in the end, Corruption provided me with a fun play style.
The corruption system was a total clown show.
Think it would have been decent if we had a vendor that wasn't on a rotation for the purpose of keeping people to play their game since they were not going to add any more content because, it was freaking horrible the first few months.... less horrible with the rotation *puke* vendor. I would also, like to say since this is the corruption system this also, includes the cloak and vision runs so fuuuuuuuuuuuuuuuckk both of those they were interesting at first until Blizzard did the typical Blizzard MMO thing and made it a chore you have to do every week and was horrible leveling through with an alt.Why in gods name did Blizzard think everyone would want to run the same cloak questline on alts as well as grind the same amount of echos for corruptions as your main that would take months to get a good set up or to just play around with full expedient and swap to full vers just for fun? Idk..... maybe to keep people playing but, that made me do the opposite :/Also, I dislike knowing my damage is coming from dice rolls rather than myself so as cool as twilight devastation looked I hated all of the rng damaging corruptions.
Corruptions are really good. Player with ilvl 440 and BiS corruptions will be doing more damage than player with 480 ilvl and bad corruptions...
Good comment bait title, it could have been something like 'A Look Back on Corruption in 8.3' and this post would have 1/4 the comments it did now, where most of them will obviously be 'lmao no'.
If they had capped resistance to like 70 instead of 125, it would have succeeded imo
Dratnos what junk are you writingIt was a terrible system from all aspects of the game.
Made me quit this game. And most of my guildies and all of my friends.And when I see all those new SL systems on top of systems still being activated in PvP, well goodbye Blizzard <3