In the last two builds of the Shadowlands Beta, we've made further changes to Shadow to address feedback, and to further refine the core spec changes in
. Most of these changes are adjustments to talents and spells to bring them more in line, such as
, which we feel has been too powerful in too many situations.
Damage and Insanity Tuning
In the previous build, you may have noticed that we changed the damage values of various spells on the Shadow Priest. The goal here is to rebalance the spells among each other. For example, how much more damage should
deal than Shadow: Word Pain? Players should now see a more healthy spread of how much damage each of their spells contributes.
Specifically tuning the
in contrast to the other DPS specs will come in a future build.
Additionally, we've modified the Insanity values that are generated from many different spells. We feel that Insanity generation is a bit high, but we're mindful of players positive feelings of the cadence of the rotation.
We want the
talent to be available for
s who are fond of the current live
gameplay, and also a viable choice depending on the situation. We recognize that the talent had issues with the revamp design of
, and made some changes. It now has the ramping haste mechanic players are familiar with. We've also added an interact with
, causing your
(while specced into LotV) to add duration to
. This may be too powerful, but let us know what you think.
We've removed the Insanity threshold requirement needed to cast
, as it doesn't make as much sense with the new gameplay.
Some additional thoughts:
is currently healing for too much, and we’re hotfixing the Beta to put it back to its former tuning of healing the Priest for 50% of the damage done. The Beta hotfix will also restore Vampiric Touch to heal the Priest for 50% of its damage done.
is currently extending the duration of Devouring Plague at a greater duration than intended. We’re working on a Beta hotfix to change the design of
to refresh the duration of Devouring Plague on the target of Void Form, rather than extending the duration of the DoT on all nearby targets.
The tooltip is incorrect for
. If the targets have Shadow Word: Pain present, it deals 100% increased damage (not 185%).