Whenever i read those tips about how playing the AH is so much better and efficient than farming...i just think about the state of the real world, as it has so much in common. The easiest way to make money is to have money and invest it into stealing other people's money. It really comes down to that. The AH is not some secret gold-making factory. If you draw money out of it without actually adding anything of your own (be it mats or gold) you are just bleeding the market dry - somebody has to pay for the profits you make. If more people start trying to do this, prices rise for the people who actually want to use the AH to trade goods...destroying the feature for them.There are as of this second exactly 122 realms active in the EU region (counting CRs only as one realm) and roughly the same for US. How many players can actually leech off gold from any of those AHs before the market collapses? 5? 10? 20? Let's say 20, which i think is a fairly big number, on my own realm there usually are only 5 guys who buy+undercut everything. That would mean only 2440 players in all of the EU region can actually use the "make gold off the AH" route - combine that with the fact that more than half of these realms are just too small to have an AH that is active enough.It really reminds me of that famous quote from Mitt Romney pointing at his house: "Democrats think nobody should live like that. I believe EVERYBODY should live like that!" - and just like with Mitt: No, not everybody can take away profits from the AH. It just does not work like that.Honest question/proposal for the Wowhead team: Are there any actualy studies/papers from economy students/scientist on how much profit how many people can make off artificial systems like the WoW AH before the system collapses relative to the total number of players involved?
I've noticed that alchemy and enchanting makes good money every expansion. Jewelcrafting has not been worth it for awhile now sadly. The only way to make gold with jewelcrafting is to sell the old mounts. People also pay good money for ore and herbs.
My main character has always been the "trailblazer", so to speak. He's been an herbalist/skinner forever. One of the pieces of advice I got when playing WOW the first time around was to make your first guy a gatherer. You make more money at the start of an Xpac with them. It takes some time to figure out which profession really makes money.As for Hogrus, I can make $25 faster than I can make the gold for the tokens.
Just a shower thought, but I wonder if some people are more reluctant to spend gold on frogs and pigs after Darkmoon Deck: Fathoms. We're now aware of the possibility of an ultra-expensive (by casual standards) item that could take you all the way from a fresh 120, through an entire raid tier, and into the start of the next one. So we now have the feeling that we need at least 150k-200k on hand in case we need the new gotta-have-it AH item for raids and M+.
+1 for "pandaland" good to see I'm not the only one that calls it that xD
TBH I will get the pig but there is no rush. When pigs can fly in BfA zones then I will make the purchase. I haven't bought the Vulpine mount for the same reason. Also correct me if I am wrong but US players get $15 per wow token credit so it costs 2 tokens with 33% remaining credit. ($5) For Oceanic it is $17 credit and $34 for the mount. So no residual credit. What is there preventing me from giving a friend the gold on a USD priced area vs my AUD and them purchasing the token instead and gifting the mount to me via btag instead? To make AUD/USD Gold price worth the same but still take into account the variation of real world fluctuations in value. I worked it out that if USD stays at $15 credit/$20 wow token purchase price the AUD should be $20 credit/$29.50 purchase price. This would balance out the gold cost to purchase cash shop mounts
Hello Nathasil,I just want to write few things related to your concerns which are valid in most of the cases but lacks real life data in them.So first things first, being/having goblin in the server does not dry the market. Yes it increases the cost of crafting in some sense but it also helps market to stay healthy in price way. So lets start with an idea server that has no goblin* in it. Since there is no governmental authority in the game (aka regulated free market), people can ruin the market any way they want... So in the situation where the bots enters the market, price goes down dramatically and this will discourage others to enter or sell. Because their time simply not worth the return. Which puts market in the more dull moment, why? Because those cheaters will be banned eventually and those items will be deleted, can you replace/restock an item in short term**? We simply cannot because we don't have goblins that stocks the items. While bot accounts may seems rare case, this also applies to other players as well, how? Because not everyone interested in selling items in proper way, a way which brings maximum profit to them... They simply do not care so they just sell with 10%-20% undercut.Another point related to your first paragraph is, not everyone can flip or resale, not just because it requires high level of expertise, because flipping requires bad positioning from one player... If everyone tries to flip that closes the margin gap which eventually removes some goblins from the market, because not everyone buys items from the same price. With an example;Goblin 1; buys X item for flipping and average buy price for this user is 45gGoblin 2; buys X item for flipping and average buy price for this user is 40gand Goblin 3 enters the market, and buys X item for flipping and average buy price for this user is 42g.For sake of example lets remove the AH cut from the equation, also expectations and inside-info (PTR).While goblin 1 sells X for 50g, which can drop down to at most 45g, goblin 2 & 3 can drop their prices far more to sell. So simply more goblin into the market just decreases the margin gap, it does not bleed dry it. In this case Goblin 1 either needs to stop selling or leave the market. In any case, price will stay in manageable level and market does not get big hit.I already answered the first two paragraphs, I just want to add this; market will balance itself unless someone decides to kill it with everything s/he has.Based on the explanations above, it is true that not everyone can make profit out of it. I started BoE flipping recently and first few BoE I bought I just made 60-70k deficit, why? Because I simply failed to read the market in supply & demand wise and I bought items which supplied more in short term and now market balanced in way lower level of what I bought.I hope this somehow explains the situation both in real life and wow economy. Hit me up if you have any other questions.* Goblin: As a Auction House (will be referred as AH) player, who flips mats or any items in the AH.** Short term: Equals to 24h period.A Side note: I did my undergrads in International Trade & Business, and did my master's degree in Economics.A Side note2: If anyone wonders, I simplified the examples and theoretical writings to basic level of understanding to not over-complicate the situation for sunday-goblins ^^