Those Cookies are amazing!
Gorefiend cookies! That is seriously excellent cookie baking talent. Now it's gorefiends turn to give you a tummy ache.
"An adorable *!@#ing menace to society, now in a deliciously sweet treat~!" What amazing cookies, that is some serious skill there. Awesome job!
If you want to see more awesome custom cookies by Dayani, check out https://healiocentric.wordpress.com/2014/03/31/off-topic-proving-grounds-endless-baker/ She made me stained-glass dragonflies, ducks, and dresses from Alice: Madness returns.
Yes but how will they Digest?
"Warlords had a very successful expansion launch, but the team has to work on delivering content in the long term." I read:"Warlords drawn many players in launch, but the game itself scared them with boredom".Why on earth don't they do housing in capitals, just like the garrisons, but inside capitals. At the taste of the player, each chooses his capital (decor wise) and all the facilities of a capital will be at hand. Just the house itself would be instanced. There the player could hang trophies on the wall and place junk all around. All of a sudden, capitals would be populated again, and even those we see deserted today (Silvermoon feelings here) could be crouded again.Or is this idea too dumb?
Must have ALL the cookies!
For all the hate that Warlords has gotten, and justifiably so with the lack of major content patches, it kinda works if you look at it as a prologue. Warlords is the prologue to Legion. We killed Archimonde, but Gul'dan got away and now the meat of the story begins as we attempt to stop the Legion.
I just kind of cringe with hearing about Legion aI kind of feel that Warlords was unfinished.
It was a successful launch in terms of getting lapsed players to subscribe and see what the expansion was about--not tech/server stuff. They had roughly the same amount of players at the start of MoP, but lost them a lot faster as WoD progressed.
"Warlords had a very successful expansion launch"Guess all those log in issues, horrendously long queue times, a public apology, and one of the rare grants of free game time as compensation were all just a dream....errrr....nightmare....and didn't really happen.....
I've modified my sentence for clarity, but it should have been clear that they were talking about content vs tech things based on the rest of the sentence saying they have to do better at long-term content.
Just to give an idea of the low chance to proc on the easter egg, I attempted that 35 times to get the two screenshots (first one was the fluke where I got the crab to fly).
ok so i watched this interview yesterday and i ended up going back and watching gamecom and blizzcon 2013They need to choose someone else to represent Tom Chilton, he should keep working on the game but he just doesn't have any way with words :/ , the interviewer here switches between them and Ion explains a lot more on the same question without giving to much away still, edit: best interview since gamescom ^_^also vanguard they all learnt there lesson did you come across a pvp quest in your new legendary quest-chain? no they made a different mistake and added the facebook game xD
WOw, those cookies looked great!
I've had the table in a macro on my Ret Paladin, and didn't realize this was a secret @_@
"The team is always focusing on how to present content better. There's a ton of content, but it could be more replayable, more social, more rewarding."How about MORE DIFFICULT? Why can we level cap in one day? Why can we clear all content IN ONE DAY. Leveling should be absolutely painful. Getting a second max level character should be a reward in and of itself. Dungeons need to go back to a heroic lock out so you can only do them once per day. There is no reason content needs to be so streamlined! Heroics should be so painful that clearing them is almost a raid tier of its own.
Cookies look so delicious ... mmmmm
No, gul'dan ending up in Legion is the connection, Pentigan.