General
- Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
- Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!
Dungeons & Raids
- Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
- Blackrock Caverns
Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.
Grim Batol - Faceless Corruptors now move 10% more slowly.
- Players may still use spell and abilities while afflicted by Forgemaster Throngus's .
- Valiona's Devouring Flames damage has been reduced by 20%.
Halls of Origination - The duration of the Flame Wardens' has been reduced by 80%.
- Anraphet's now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
- Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
- Setesh seeks a portal every 25 seconds, up from 20.
Lost City of the Tol'vir - Lockmaw no longer tolerates fighting in his treasure room.
Shadowfang Keep Lord Walden - now deals more initial damage.
- Frost Mixture is now area-of-effect damage.
- Toxic Catalyst now deals less damage over time.
The Stonecore - Stonecore Earthshaper's Dust Storm does slightly less damage.
- Corborus
The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5. - The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.
High Priestess Azil - She grew! She's now 175% the size of a human, up from 125%.
- Gravity Wells should kill Devout Followers more quickly.
- The cast time of Force Grip is now 1.5 seconds, up from 1.
- The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
Slabhide - The ground phase lasts longer and has fewer stalactites.
Ozruk - There is now a precast visual on the ground to make it clear how far away a player must get to be clear of .
- The cast time of has been increased to 3 seconds, up from 2.5.
- damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
Bug Fixes
- Fixed a bug that made Ozruk's knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
Throne of the Tides The Vortex Pinnacle - Creatures
cast by Temple Adepts has had its duration reduced significantly.
Altairus - The visual effects in this encounter have been adjusted to make the wind direction easier to read.
- Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
Asaad - Skyfall Stars are now summoned to help him defeat players.
- Static Cling has had its cast time increased to 1.25 seconds, up from 1.
Grand Vizier Ertan - His health has been reduced slightly.
- He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
- The spell hit bonus previously given by (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
- Talent Specializations
Blood
now has 4 charges, up from 3. - If Death Strike is used while a Mastery: Blood Shield is already active, the new absorb will stack with the old one instead of replacing it.
- now applies via , rather than .
Frost- now also causes Chains of Ice to root the target for 1.5/3 seconds.
- now has a PvP duration of 8 seconds.
Unholy- Mastery: Dreadblade (Mastery) has been redesigned and renamed Mastery: Dreadblade. It increases all Shadow damage by 2.5% per point of mastery.
- (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
- Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
- has been redesigned. It now grants 10/20/30% additional disease damage.
Glyphs- Charred Glyph (new talent) raise the minimum healing done by Death Strike from 7% to 20% of maximum health, but only while in Unholy or Frost Presence.
Runeforging- and now reduce disarm duration by 60%, up from 50%.
- Entangling Roots now has a PvP duration of 8 seconds.
- Hibernate now has a PvP duration of 8 seconds.
- Moonfire mana cost has been reduced from 18% to 9%.
- now has a PvP duration of 8 seconds.
- Prowl is no longer broken by enemies using Demoralizing Shout or Incapacitating Roar.
- 's lockout time has been reduced to 4 seconds, down from 5.
- Soothe is now instant cast, down from 1.5 seconds.
- Worgen and troll druids now have new art for Travel Form.
- Talent Specializations
Balance
mana cost has been reduced from 18% to 9%. - (Mastery) benefit from mastery increased by approximately 33%.
FeralRestoration- now also affects Regrowth. In addition, after Incarnation: Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.
- has been reduced to a 3/6-second increase to Incarnation: Tree of Life's duration, down from 5/10.
- Mastery: Harmony (Mastery) benefit from mastery increased by approximately 16%.
- Incarnation: Tree of Life no longer grants immunity to Polymorph. In addition, its duration has been reduced to 25 seconds, down from 30.
- Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.
Glyphs- Charred Glyph redesigned. It now reduces the cast time of Charred Glyph by 0.2 seconds, rather than making it instant cast.
- Charred Glyph now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
- Charred Glyph now increases damage done by Wrath by 10% and no longer requires on the target.
- cast time is now affected by haste.
- Concussive Shot duration has been increased to 6 seconds, up from 4.
- now has a PvP duration of 8 seconds.
- Steady Shot cast time is now affected by haste.
- now has a PvP duration of 8 seconds.
- Talent Specializations
Marksmanship
(Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
Survival- damage has been reduced by 25%.
- damage has been reduced by 25%.
- has been increased to 5/10/15% Stamina, up from 4/8/12%.
- (passive) has been reduced to a 10% Agility increase, down from 15%.
- Serpent Sting can now only affect up to 4 targets per Multi-Shot, down from unlimited.
Glyphs- redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.
Bug FixesFire- now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates 's critical strike chance reduction.
- (Mastery) benefit per mastery has been increased by 12%.
- Living Bomb mana cost has been reduced by 22%.
Frost- damage done has been reduced by 20%.
- can no longer be dispelled and now also increases Ice Lance damage by 15%.
- now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.
- Forbearance
The duration has been lowered to 1 minute, down from 2. - Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
- Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light).
- Since only Divine Shield, Lay on Hands and Blessing of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
Denounce no longer counts nearby critters when dividing damage among its targets.
: All single target attacks (including
Judgment,
Hammer of Wrath,
, and
Templar's Verdict) can now trigger this seal.
Talent SpecializationsProtectionRetribution- will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.
- Mind Control now has a PvP duration of 8 seconds.
- can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
- Prayer of Healing effectiveness has been reduced by 15%.
- Talent Specializations
Holy
Chakra
states now last 1 minute, up from 30 seconds. - Binding Heal and now refresh the duration of Renew on the target, in addition to the other direct heals.
- Binding Heal, Flash Heal, Heal can now trigger .
- Mind Spike can now trigger .
Holy Word: Sanctify effectiveness has been increased by 30%.
Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
Shadow- ' benefit from mastery has been increased by approximately 16%.
CombatSubtlety- Mastery: Executioner (Mastery) has been increased from 2% to 2.5% per point.
- Find Weakness now grants 35/70% armor reduction, up from 25/50%.
- no longer resets the cooldown of Evasion.
- now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.
- Shadowstep's cooldown has been increased to 24 seconds, up from 20 seconds.
- now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.
- Chain Heal's effectiveness has been increased by approximately 10%.
- Hex now has a PvP duration of 8 seconds.
- Purge now dispels a single effect instead of two.
- Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
- Talent Specializations
Elemental Combat
Earthquake damage has been increased by approximately 10%.
Enhancement- damage now scales from attack power instead of spell power (for Enhancement shaman only).
- Purge no longer has its mana cost reduced by Mental Quickness.
Restoration- no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
- Mastery: Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
- Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
- has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting Shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.
- and no longer cost mana and last until canceled.
- Fear now has a PvP duration of 8 seconds.
- now increases the warlock's maximum mana by 10% instead of regenerating health.
- Seduction (Succubus) now has a PvP duration of 8 seconds.
- Talent Specialization
Demonology
: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds. - Felstorm (Felguard) damage has been reduced by 20%.
- damage has been reduced by roughly 30%.
- no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
- Mastery: Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.
Destruction- damage has been reduced by 15%.
- Mastery: Chaotic Energies (Mastery) benefit from mastery increased by approximately 8%.
- now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with .
- Cleave damage has been reduced by 20%.
- Hamstring now has a PvP duration of 8 seconds.
- has been redesigned. It now reduces the cooldown on and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during . This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
- Slam cast time is now affected by haste.
- Talent Specializations
Fury
Bloodthirst damage has been increased by approximately 30%. - Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 145%.
Protection- Charge's stun continues to not trigger diminishing returns for Protection warriors who have the talent.
Professions
- Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.
- A socket has been added to all crafted epic armor pieces that did not already have one.
- Alchemy
Alchemist's Stones for Agility, Strength, and Intellect have been added. - The number of herbs required to create flasks has been reduced, while the Volatile Life needed has been increased slightly.
- The drops from Tiny Treasure Chests have been improved slightly.
Archaeology
- Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.
Engineering
- The Electrified Ether recipe now creates 2 to 3 Electrified Ether instead of 1.
- The Heat-Treated Spinning Lure buff duration has been increased to 20 minutes, up from 5. In addition, the recipe now creates 2 at a time.
- now increase Agility, Strength, or Intellect (whichever is highest for the character).
- Volatile Air now has an increased chance of dropping from rich mining nodes and Pyrite.
Jewelcrafting
- Vivid Dream Emerald (new gem) provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.
Leatherworking
Tailoring
- (Rank 2) now increases Spirit instead of restoring a flat amount of mana.
Items
- Left Eye of Rajh: Chance of triggering increased.
- The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.
- The PvP hunter 4-piece set bonus has been increased to 10% Focus regeneration, up from 5%.
- The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds.
- The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
- PvP trinkets will now clear disarm and silence effects.
- Right Eye of Rajh: Chance of triggering increased.
- Weapon Chains now reduce disarm duration by 60%, up from 50%.
User Interface
- Character Info Window
The Character Info window (C) now saves the order and expand/collapse state of stat categories separately for each talent specialization. - Character movement speed is now displayed on the Character Info window (C) with all other stats.
Quests & Creatures
- Tol Barad Peninsula
Spawn rates at Rustberg Village have been increased.