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Тема «Classic»
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WoD Build 18764: 3D Models for New Weapons, Tier 17 and Season 16 Armor and Set Bonus Preview
Опубликовано
21.08.2014 в 19:50
perculia
In tonight's
new beta build
, Blizzard added items for all Tier 17 gear as well as many models for new weapons! Blizzard also put correct armor models on the Season 16 and Tier 17 gear, so we thought it would be a great time to recap all the appearances, their set bonuses, and more!
Also be sure to check out our
recent datamining post
--it has updated character models, new
rings for the legendary questline
, updated WoD loading screen, and more!
Video of New Weapon Models
Check the end of the post to see the weapons in our modelviewer!
Tier Sets
Click the links below to see the Heroic and Mythic versions of the items:
Death Knight:
Ogreskull
Druid:
Living Wood
Hunter:
Rylakstalker
Mage:
Arcanoshatter
Monk:
Somber Gaze
Paladin:
Guiding Light
Priest:
Soul Priest
Rogue:
Poisoner
Shaman:
Windspeaker
Warlock:
Shadow Council
Warrior:
Blackhand
Even though Blizzard has massively changed how item data is put together in Warlords of Draenor, our filters, item pages, and View in 3D button work the same as before! If you click on an above filter, check a bunch of Mythic items, and click "View 3D," it will look different than the heroic items.
:
Activating Pillar of Frost refreshes all of your Runes as Death Runes and generates 50 Runic Power.
:
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon, increasing Frost damage dealt by 10%. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing 10 damage per soul.
:
Casting Pestilence increases the value of your current Blood Shield by 10%.
:
While Vampiric Blood is active, your Blood Shield cannot be reduced below 5% of your maximum health.
:
When Soul Reaper deals its bonus damage to a target, you gain 3 stacks of Shadow Infusion.
:
When you activate Dark Transformation, 3 of your runes are automatically refreshed as Death Runes.
:
Applying Tooth and Claw to a target generates 10 rage.
:
Frenzied Regeneration counts as if you had used 10 more rage when used.
:
Shred critical strikes reduce the cooldown of Berserk by 5.
:
While Berserk is active, special attacks deal an additional 15% bleed damage to the target over 6 sec.
:
Reduces the cast time of Wrath and Starfire by 15%
:
Wrath and Starfire casts reduce the cooldown of Celestial Alignment by $
:
Kill Command has a chance to reset the cooldown of Bestial Wrath.
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While Bestial Wrath is active, one additional pet is summoned to fight with you.
:
Aimed Shot critical strikes restore 15 additional Focus.
:
While Rapid Fire is active, your critical strike damage increases by 5% per second.
:
Black Arrow deals damage 33% more often.
:
When you hit a target with Explosive Shot, your multistrike damage is increased by 25% for 3 sec.
:
Inferno Blast now has 2 charges.
:
When Hot Streak activates, you have a 100% chance to cause all Pyroblasts to have no cast time and be guaranteed critical strikes for 6 sec. (Approximately 1.50 procs per minute)
:
While Frozen Orb is active, you permanently have the Fingers of Frost effect.
:
Each Ice Lance cast while Frozen Orb is active reduces the cast time of Frostbolt by 5% and increases the damage of Frostbolt by 5% for 10 sec. Stacks up to 10 times.
:
After using Evocation, the cast time and mana cost of Arcane Blast is reduced by 25% for 8 sec.
:
When you gain an Arcane Charge, you have a chance to increase the number of missiles your next Arcane Missiles will fire by 5.
:
Dodging an attack generates 3 Energy.
:
Purifying Brew generates 4 stacks of Elusive Brew.
:
Fists of Fury generates 4 stacks of Tigereye Brew.
:
While Tigereye Brew's damage effect is active, your multistrike damage is increased by 1% per stack of Tigereye Brew consumed.
:
Consuming a 5 stack of Vital Mist generates 2 chi. In Stance of the Wise Serpent, Every time your Soothing Mist heals a target your multistrike chance is increased by 5%.
:
When you cast Light of Dawn, you have a 25% chance to also be able to cast a free 3 Holy Power Word of Glory.
:
When you cast Word of Glory, you have a 25% chance to be able to cast a free 3 Holy Power Light of Dawn.
:
Hammer of Wrath causes your next Exorcism to generate 3 Holy Power.
:
Spending Holy Power has a 30% chance to allow the use of Hammer of Wrath regardless of your target's current health.
:
When you use Avenger's Shield, your block chance is increased by 50% for 5 sec.
: When you block a physical attack, you have a chance increases your shield block value by 50% for 8 sec.(Approximately 2.201.55 procs per minute)
:
Penance channels for 1 additional second and generates 2 stacks of Evangelism.
:
When you active Archangel, the mana cost of Prayer of Healing is reduced by 50% for 8 sec.
:
Prayer of Mending jumps to 2 additional targets.
:
When Prayer of Mending heals a target, you have a 40% chance to gain a stack of Serendipity.
:
Consuming Shadow Orbs resets the cooldown of Mind Blast.
:
Each time Devouring Plague deals damage over time, your haste increases by 3% for 4 sec, stacking up to 12 times.
:
Increases the chance for Revealing Strike to generate an extra Combo Point by 10%.
:
Your finishing moves have a 25% chance to generate 5 combo points and cause your next Eviscerate to consume no Energy.
:
While Shadow Dance is active, your abilities cost no Energy.
:
For 5 sec after Shadow Dance ends, your finishing moves will refund 5 combo points.
:
Mutilate and Dispatch critical strikes restore 10 energy.
:
Envenom refunds 1 Combo Point and activates Blindside.
:
When Earth Shield heals a target, you have a 100% chance to gain a charge of Tidal Waves.
:
When you gain Tidal Waves, you have a 10% chance to reduce the mana cost of Chain Heal by 75 for 10 sec.
:
Each stack of Lightning Shield consumed by Fulmination increases your multistrike damage by 2% for 10 sec.
:
When you consume more than 12 Lightning Shield charges with Fulmination, you automatically gain Lava Surge.
:
Stormstrike reduces the cooldown of Feral Spirits by 5 sec.
:
While Feral Spirits is active, you also turn into a Feral Spirit. While you are transformed, you move 25% faster, and your wolves can proc Windfury.
:
While channeling Drain Soul on a target afflicted by your Corruption, Unstable Affliction, and Agony, the chance for Nightfall to activate is increased by 5%.
:
When Nightfall activates, the cooldown of Dark Soul is reduced by 10 sec.
:
Hand of Gul'dan now has 1 additional maximum charge, and Corruption has a 10% chance to generate 1 charge of Hand of Gul'dan when dealing damage.
:
Hand of Gul'dan has a 50% chance empower your inner demon, temporarily bringing your Metamorphosis form out even while you are not transformed.
:
When Immolate deals damage it has a 10% chance to generate a full Burning Ember.
:
When a Burning Ember is filled up, you have a 15% chance to reduce the cast time of Chaos Bolt by 50% and cause Chaos Bolt to consume no Burning Embers when cast.
:
Colossus Smash now generates 30 rage.
:
Colossus Smash has a 50% chance to reduce the cooldown of your Mortal Strike by 50% for 10 sec.
:
Raging Blow critical strikes have a 50% chance to activate Enrage.
:
While Recklessness is active, your attack speed and critical strike chance increase by 5% every second.
:
Shield Slam has a 25% chance to automatically cast Shield Charge.
:
Shield Charge increases the damage of Heroic Strike, Slam, and Revenge by an additional 20%. Defensive stance: While Shield Block is active, your shield block value is increased by 30%.
Warlords Season 16
:
Using Death Grip increases the damage of your next special attack by 25%.
:
When you have Freezing Fog active, your next Howling Blast will increase Frost damage taken on all targets by 10% for 8 sec.
:
When you activate Dark Transformation, your Shadow damage dealt is increased by 20% for 15 sec.
:
Anti-Magic Shell also applies to the 2 nearest allies.
:
Shred critical strikes causes the target to take 10% increased damage from your bleed effects for 6 sec.
:
When entangling roots is dispelled or broken by damage, you gain 1 charge of Starsurge.
:
When you cast Starsurge, you become immune to Silence and Interrupt effects for 4 sec.
:
Your Barkskin and Ironbark now also grant the target Nature's Grasp, which roots the first 2 attackers for 30 sec.
:
Increases the bonus healing from Nature's Swiftness to 100%.
:
Interrupting a spell with Skull Bash resets the cooldown of Tiger's Fury.
:
If you hit a player with Mangle while they are casting or channeling a spell, their damage and healing will be reduced by 35% for 3 sec.
:
While Berserk is active, 35% of the direct damage you deal will heal the 2 nearest allies.
:
When your Freezing Trap activates, you gain 50 Focus.
:
You and your pet share diminishing returns from crowd control effects.
: When Black Arrow deals damage, it also increases Fire damage taken on your Black Arrow target by 2% for 4 sec.
: Aimed Shot reduces the cooldown of Rapid Fire by 5 sec.
: Casting Scorch reduces the cast time and increases the critical strike chance of Fireball and Frostfire Bolt by 15%, stacking up to 3 times.
:
When you consume Hot Streak, your Pyroblast target has a 15% increased chance to be critically hit by your Fireball or Frostfire Bolt spell for 10 sec.
:
Frozen Orb now explodes at the end of its duration, dealing (100% of Spell power) Frost damage to all enemies within 10 yards.
:
When you Ice Lance a frozen target, the damage of your next Frotbolt is increased by 5%. Stacks up to 5 times.
:
Successfully Spellstealing a buff generates a use of Arcane Missiles.
:
While Arcane Power is active, you can cast Arcane Blast and Arcane Missiles while moving.
:
Reduces the cooldown on Ice Block by 30 sec.
:
When you use Roll, the Energy cost of your next Jab is reduced by 30 for 3 sec.
:
Increases the duration of Tigereye Brew by 7 sec.
:
Guard also applies to the 2 nearest allies within 15 yards.
:
Envenloping Mist reduces the target's chance to be hit with a critical strike by 20% for 6 sec.
:
Reduces the cooldown of Life Cocoon by 45 sec.
:
Denounce grants you 100% of the critical strike chance of the target for 8 sec.
:
Reduces the cooldown of Hand of Sacrifice by 10 sec.
:
When you cast Avenging Wrath, the duration of all incoming crowd control effects on yourself is reduced by 50% for 15 sec.
:
Spending Holy Power increases your damage and healing by 1% per Holy Power spent for 8 sec.
:
Targets hit by your Hammer of Justice take 10% more damage for 6 sec.
:
Reduces damage taken while Ardent Defender is active by an additional 10%, and when you activate Ardent Defender, it will also apply to the nearest ally within 15 yards.
:
Penance now increases the movement speed of a friendly target you heal by 30%, and decreases the movement speed of an enemy target you damage by 50%.
:
Reduces the cooldown of Pain Suppression by 60 sec.
:
When Prayer of Mending heals a target, you and the target gain 75 Versatility for 10 sec. Stacks up to 5 times.
:
Reduces the cooldown of Guardian Spirit by 60 sec.
:
When Dispersion ends, you gain 100 Versatility for 10 sec.
:
Shadow Orbs spent on Psychic Horror are refunded at a rate of 1 Shadow Orb per 3 sec.
:
Successfully interrupting a spell with Kick generates 3 combo points.
:
Increases the duration of Killing Spree by 1 sec.
:
Feint also increases your Versatility by 100 for 5 sec.
:
When you use Vanish, you gain 5 Combo Points and the critical strike chance of your next Mutilate, Dispatch, Envenom, or Ambush is increased by 100%.
:
While Ascendance is active, you are immune to silence and interrupt effects.
:
Interrupting a spell with Wind Shear activates Lava Surge.
:
When you activate Feral Spirits, the duration of incoming crowd control effects is reduced by 50% for 30 sec.
:
Windfury now deals damage 2 extra times.
:
When you dispel a harmful Magic or Curse effect from an ally, they gain 100 Versatility for 10 sec.
:
When the target of your Earth Shield drops below 35% health, Earth Shield will immediately consume up to 3 charges.
:
Getting stunned, silenced, interrupted, or feared generates 1 Soul Shard. Can only occur once every 15 sec.
:
After using Demonic Circle: Teleport, you gain 100 Versatility for 10 sec.
:
When Immolate is dispelled, the cast time of your next Chaos Bolt is reduced by 50%.
:
Reduces the cooldown of Conflagrate by 3 sec
:
When you or your pet are below 20% of maximum health, you gain 100 Versatility.
:
When your Corruption or Doom effects are dispelled, you gain 100 Demonic Fury.
:
When you use Charge, the critical strike chance of your next Mortal Strike is increased by 50%.
:
When you use Charge, the critical strike chance of your next Bloodthirst is increased by 50%.
:
While Recklessness is active, getting a critical strike with a special attack will increase the duration of Recklessness by 1 sec.
:
When you use Charge, the critical strike chance of your next Shield Slam is increased by 50%.
:
You now generate Rage from taking damage.
New Raid Weapons
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