Nethaera
When Garrosh encouraged Grommash to begin construction of this massive stronghold at the heart of Танаанские джунгли, to serve as a staging ground for the assault of Azeroth, he even suggested the name Hellfire, pulled from a different time and a different land. He dreamed of seeing mighty orcish iron towering over an unblighted landscape, so very different from the wasteland he had known in Outland. But even as times change, so too do they stay the same.Located within the dark heart of
Танаанские джунгли,
Цитадель Адского Пламени looms over the landscape and can be seen from nearly anywhere within the area. Having braved the dangers of
Верховный Молот and
Литейная клана Черной горы, the heroes of Azeroth and Draenor now must assault this fel-twisted bastion—the horrors within pose an unrelenting threat to everyone on Azeroth.In Hellfire Citadel, players will be able to earn items ranging in power from item level 675–685 in Raid Finder up to item level 735 in Mythic difficulty. You'll also have a chance to add a new Rare quality companion, the
Оскверненный страж гнезда, to your pet collection. You'll need an item level of at least 650 to enter Raid Finder. The Iron Bulwark (exterior area)
Hellfire Assault With the aid of the mercenary Blackfuse company, the Iron Horde constructed devastating siege machinery in the shadow of
Цитадель Адского Пламени, to be used in the eventual assault upon Azeroth's capitals. With the tanks now retrofitted to use fel energy,
Осадный мастер Мар'так awaits
Gul'dan's command to begin the assault.
Designer notes: Like Spoils of Pandaria in
Осада Оргриммара, this is a raid “boss” without a single named boss that must be defeated. Players must withstand waves of attackers, salvaging ammunition from their fallen vehicles, and using that ammunition to power the massive
Пушка Адского Пламениs that stand in the courtyard. Victory is achieved by breaching the gates of the Citadel.
Железный разоритель The schematics for the
Железный разоритель were found in the workshop of Blackfuse himself after the fall of
Оргриммар, drawing inspiration from the mighty constructs of the Legion and designed to be the nefarious goblin's masterwork. The project was completed after his death, and represents the pinnacle of the Iron Horde's military might.
Designer notes: We started out thinking of the traditional Outland Fel Reaver here, but the more mechanized side of the Legion is only present in an all-out invasion, and that didn't really feel appropriate given the nature of their involvement here. So instead we went with an interpretation of the
Сквернобот that reflects the apex of the goblin-influenced siege vehicle that
Гаррош brought to the Iron Horde: an evolved version of the
"Железный исполин" that once defended
Оргриммар, retrofitted to use fel power. Pits of Mannoroth
Кормрок As ancient as Draenor itself, Kormrok once ruled
Горгронд, the creatures of the land slinking away from the giant magnaron's destructive fury. But then the Iron Horde came, trapping the behemoth and attempting to break his will. They were entirely unsuccessful . . . that is, until the rise of
Gul'dan, and the fel power that
Кормрок could not resist.
Designer notes: In general, the lower floor of
Цитадель Адского Пламени reflects the Iron Horde as it was before the influence of
Gul'dan, whereas the upper reaches reflect the Shadow Council and the Legion more directly. Alongside siege machinery, the massive beasts of
Горгронд were the other lynchpin of the Iron Horde's invasion force, so it should come as little surprise that
Gul'dan would seek to corrupt and empower them with fel energies.
Court of Blood
Hellfire High Council Thousands of Iron Horde orcs accepted the blood of
Маннорот, but none grew as powerful as the three that stand before you.
Диа Зловещий Шепот, master of void magic and an outcast of the Shadowmoon, rose quickly to power—the left hand of
Gul'dan. Gurtogg, with his insatiable hunger for blood, emerged the victor in hundreds of trials by combat. He has met his match only once, fighting Blademaster Jubei'thos to a draw.
Порча Саргераса with fel sickness, they serve
Gul'dan as both Highguard and Council of War.
Designer notes: We couldn't in good conscience make a fel orc raid set in Draenor without a throwback to
Гуртогг Кипящая Кровь, the brutish
Черный храм boss whose signature Bloodboil ability makes a return in this encounter. Accompanying Gurtogg are champions of other allied orc clans, expressing the core of each clan's power with a fel twist.
Килрогг Мертвый Глаз Килрогг Мертвый Глаз, Warlord of the Bleeding Hollow, seized control of his clan after performing a ritual to learn of his death. With this knowledge, he led his clan fearlessly on countless campaigns, marching toward the glorious end he desires. Now, with demon blood coursing through his veins, Kilrogg awaits you in
Цитадель Адского Пламени, awaiting the moment of his death—or yours.
Designer notes: Ever since the Lords of War shorts highlighted the gory ritual that lies at the heart of the Bleeding Hollow clan's traditions, we knew that visions of death would have to feature prominently in the encounter. It's unclear whether these visions are immutable, or whether knowing one's destiny gives one the power to alter it. . . . Hellfire Antechamber
Кровожад Falling into the heart of the mausoleum
Аукиндон, the Shadow Council lieutenant
Терон'кров gorged upon hundreds of draenei souls, becoming a bloated abomination in the process. More than just an orc now,
Терон'кров gave up his old name and has taken a new one:
Кровожад.
Designer notes: We laid the groundwork for this encounter in
Аукиндон, further reinforcing the rule that if you don't actually see a boss die, it's quite possible that you haven't seen the last of them. Of course, the inverse of that rule isn't necessarily true—Kael'thas says “hello.” In any case,
Кровожад hearkens back to encounters like
К'Тун and
Йогг-Сарон, where players are devoured and must overcome spirits inside the stomach of the bloated monstrosity to prevent them from escaping to attack the raid. Grommash's Torment
Повелитель теней Искар After Iskar's efforts to resurrect
Терокк and return to power ended in frustration, he was approached by
Gul'dan with an offer and a promise to break the ancient curse of Sethe. No longer flightless, elevated from the shadows yet still a master of illusion and deception, Iskar's hour of vengeance is at hand.
Designer notes: If something seemed suspicious about Shadow-Seer Iskar as you quested through the
Пики Арака, you weren't mistaken. This was a fun encounter for the group to brainstorm, beginning with the premise of illusions and an artifact that let a single player see through those illusions, and weaving that concept through multiple abilities and interactions.
Повелитель Скверны Закуун Speculated by some scholars of the Legion to be an evolved version of the common felguard,
Повелитель Скверныs serve as enforcers in the direct service of
Архимонд. Their cruelty is matched only by their brute force. Zakuun was set to a task that called upon both of these traits in equal measure: breaking the iron will of a stubborn and defiant orc chieftain of the Warsong Clan. . . .
Designer notes: This Fel Lord represents a type of demon never before seen by players. We approached this encounter with the intent that it be the “Patchwerk” of the zone—that is to say, a heavy melee bruiser without companions—but of course he has a few tricks up his sleeve that will keep players on their toes. The Felborne Breach
Ксул'горак Summoned by Gul'dan from the depths of the Twisted Nether,
Ксул'горак is one of the most powerful of the Void Revenants—a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within.
Gul'dan has twisted
Ксул'горак by feeding him overwhelming fel energy, and using his powers to tear open the portals through which he plans to rally the forces of the Burning Legion.
Designer notes: A lot of our boss concepts for
Цитадель Адского Пламени began by imagining what would happen if we added fel energy to different parts of the Draenor ecology. What would a fel variant of one of the void revenants we saw a glimpse of in
Некрополь Призрачной Луны look like?
Ксул'горак answers that question, and the mechanics of the encounter play off the different polarities of fiery fel energy and the shadowy void, which players must manage as they fight a creature with one foot (or tendril, as the case may be) in each realm. Halls of the Sargerei
Socrethar the Eternal The greatest warriors of the draenei have their souls imbued into gleaming constructs serving as eternal Vigilants in defense of their people. Originally a member of the
Совет экзархов before his descent into darkness,
Сокретар has perverted this holiest of rituals, and used a warped fel construct to preserve his soul after his defeat in
Таладор.
Designer note: Another familiar name,
Сокретар represents one of the leaders of the Sargerei with whom players contended in
Таладор. His soul is ensconced in a construct, a twisted version of the first boss of
Аукиндон, giving us a chance to play with a boss design idea that we haven't really seen since Razorgore all the way back in
Логово Крыла Тьмы: What if you let the player control a raid boss and use all its abilities for a period of time?
Деспотичная Велари When Gul'dan brought his gift to the Sargerei, Velhari had already made her ambitions clear and risen through the ranks with brutal ferocity. Known to her enemies as the Tyrant, Velhari was one of the first to accept the fel touch, further enhancing her combat prowess. Velhari now bears a mockery of the holy symbol of the Naaru, signifying her conviction to the new order.
Designer note: The concept for this boss began with a simple idea: anti-paladin, or “dark vindicator.” What would a corrupted version of a draenei vindicator fight like? Many of Velhari's abilities are a play on core
Паладин mechanics such as (Un)holy Power builders and spenders, auras, and Guardians of Ancient Kings, with each of the three phases having a theme that parallels one of the
Паладин class specializations.
Терраса Разрушителя Маннорот Bloodthirsty and brutal,
Маннорот was
Архимонд's most feared enforcer, until he was felled by a mighty blow from Grommash's blade. Even in death, his blood was used by Gul'dan to fuel a dark bargain with the Iron Horde and their allies.
Gul'dan and his minions now seek to reanimate the shattered remains of
Маннорот so that he may continue to serve the Legion.
Designer note: Taking place atop the Citadel, looking out over the corrupted expanse of
Танаанские джунгли below, this encounter features a parallel and opposing ebb and flow: initially, fel spires act as conduits for minions of the Legion, but as they are destroyed,
Маннорот gains more and more power as he is more fully reconstituted. The battle begins against a set of channelers and their minions as
Маннорот is nothing more than a heap of bones on the ground, and concludes with a final battle against the fully empowered
Маннорот.
Черные врата Архимонд One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that
Gul'dan does not fail his Legion masters.
Designer note: We planted some seeds that this confrontation might be coming in the level-up quest experience. In the original timeline,
Кил'джеден was the broker behind
Gul'dan's dark deal with the Horde, but here—thanks to
Гаррош's interference—he failed, and so
Архимонд was entrusted with the task of finishing the job. There are a couple of nods to the old Battle of Mount Hyjal encounter (
Роковой Огонь was mandatory), but
Архимонд has learned a number of nasty new tricks since then. Although you have the greatest heroes of Azeroth and Draenor standing beside you in this battle, even they cannot aid you within the Twisted Nether itself. . . .Now that you've seen the faces of the enemy, we hope you'll be ready when it's time to crash the gates of this fel fortress. The fate of Azeroth depends on it.