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Patch 6.1 Hotfixes and Blue Posts for 2/25; New Site Feature - View Hotfixes on Database Pages
25.02.2015 в 21:01
It's time for the first round of Patch 6.1 hotfixes and blue posts! Check out the
official patch notes
to learn even more about the patch.
New Site Feature: Hotfix Notes in the Database
This is also the perfect time to introduce a new site feature! We've integrated Blizzard hotfixes and patch notes with our database--if something gets updated, you'll see it mentioned on that database page now under the "Hotfixes" section.
This should help players stay on top of recent changes such as:
Ability buffs or nerfs--in-game tooltips do not update spell values until major content patches, so it's a long wait to see the correct spell values.
Fixes to boss encounters like
Quality-of-life changes to popular items like
This should also help ease confusion when there's a new PTR build and players want to know what spell changes are new vs tooltip updates for old hotfixes.
All you have to do is visit an achievement, faction, item, npc, quest, or spell page. If we've recently covered it in the news, a description of the change will automatically appear! We cover up to four hotfixes within the last four months to keep the information fresh.
Fun fact: our developer Erorus
suggested this feature
back before he worked for Wowhead, and the feature went live exactly five years after he made his forum post.
February 25th Hotfixes
Tanking Specializations no longer generate threat from heals.
Fixed an issue where threat dropping abilities were sometimes incorrectly removing crowd-control effects.
Fixed an issue where images summoned by
(Priest Talent) or
) would incorrectly retain threat when resummoned.
Shifting in-and-out of
should now correctly reapply
's speed bonus while
Fixed an issue where various item effects that provides a buff based on the player's highest stat sometimes picked the wrong stat for Balance and Restoration Druids that were shapeshifted into
Fixed an issue where
may consume more Energy than intended when the ability Multistrikes.
(Feral) should no longer incorrectly consume a charge if the attack misses, is dodged, or parried.
should no longer be incorrectly affected by friendly auras that reduces damage taken.
should no longer incorrectly activate on unsuccessful autoattacks, but will be able to activate from successful Multistrikes. Fixing this will result in an overall damage gain for all Monks, so there are a couple of additional adjustments (see below). Additionally, Tiger Strikes should now correctly provide the full 10% chance to trigger for Mistweavers in Crane Stance while equipping one-handed items in conjunction with off-hand items. For more details of this change, please visit the forum thread:
Upcoming Tiger Strikes Hotfix
(Brewmaster) now deals 20% less damage.
Удар восходящего солнца
(Windwalker, Mistweaver) now causes enemies to take 20% increased damage from the
's abilities (up from 10%).
The tooltip for
is incorrectly stating that the chance for it to activate is 6.25% while dual-wielding. The actual chance is 5% (and has been since Warlords of Draenor released). The tooltip will be corrected in a future patch.
Fixed an issue with
that caused it to deal no damage unless the
now decreases the healing of
by 25% and increases its damage by 25% (down from a 50% decrease to healing and 50% increase to damage).
(Discipline, Holy) should now correctly reduce absorbs done (was incorrectly reducing absorption taken).
PvP 2-piece set bonus effect for Shadow Priests (
Item - Priest WoD PvP Shadow 2P Bonus
) is now removed at the beginning of a boss encounter. The set bonus will still work during the encounter.
PvP 4-piece set bonus for Combat Rogues (
) should now provide the correct set bonus for
. Note that the tooltip will incorrectly display text for the old set bonus and will be fixed in a future client-side patch.
Fixed an issue that could allow the effects of Master of Subtlety to persist longer than intended.
Attacking targets immediately after
should now correctly remove
should now work correctly with
. Additionally, Fire Nova should have its global cooldown reduced by haste.
PvP 2-piece set bonus for Elemental Shaman (
Item - Shaman WoD PvP Elemental 4P Bonus
) should now correctly provide immunity to silence and interrupt effects while
Garrisons, Followers, and Outposts
Garrison Campaign Quests
can now be tapped by multiple players. Loot from the creature has been temporarily removed.
(Alliance version): Fixed an issue where
was not offering this quest to eligible players.
Mine, Level 2 (Horde): Fixed an issue where some of the ore nodes were spawning in the air.
Хребет Ледяного Огня
Битва за Грозовой перевал
: Fixed an issue where players dying during the battle may sometimes be unable to complete the quest.
: Players should now receive credit for interacting with the
and be able to complete the quest.
Raids and Dungeons
Литейная клана Черной горы
no longer hits targets while casting
Удар с размаха
Удар с размаха
now increase Physical damage taken by 100% (down from a 200% increase) on Raid Finder difficulty.
Громила шлакового цеха
now pauses for 2-seconds after using
The Blast Furnace
Adds in the encounter should now be more immediately responsive to threat generation upon jumping into the encounter space.
ability now heals Heat Regulators' health every 1.5 seconds (up from every 1 second). Additionally, Furnace Engineers should no longer instantly cast
if they're in the middle of casting
now hits up to a maximum of 2 targets on Raid Finder difficulty, and 3 targets on Normal and Heroic difficulty.
's nameplates now go away when they are
s should no longer Fixate on the same player.
The fight should now reset when a
is moved outside the encounter area.
should now be correctly removed after an encounter reset.
Players under the effects of Rune of the Grasping Hand should no longer take damage or stunned by
Руна сокрушающей земли
Дармак Повелитель Зверей
Дармак Повелитель Зверей
ability should now deal damage in a radius of 25 yards around the spear impacts rather than around Darmac. Additionally, visuals for the attack should no longer be sometimes hidden by the floor.
should now more accurately display the abilities' area of effect.
Fixed an issue where the door leading to
may fail to open if the raid wipes shortly after starting the encounter.
should now correctly create a
beneath the target of his
Мощный крушащий удар
's Shattering Smash and
Мощный крушащий удар
should now be visible with Projected Textures disabled.
Трон Четырех Ветров
, Conclave of Wind: Fixed an issue where players may be unable to receive loot if their pet lands the killing blow on Conclave of Wind.
Мерцающий сейф Молота Ашрана
no longer contains Primal Aspirant's gear (item level 600).
Мерцающий сейф Молота Ашрана
now contains only Primal Combatant's gear (item level 620) with a small chance for Primal Gladiator's gear (item level 660) and
Испорченный настой завоеваний
Battlegrounds and Arenas
Ущелье Песни Войны
: Fixed an issue where players entering a match that's in-progress will cause the character to have 1 health and be displayed as dead.
Fixed an issue where players were incorrectly awarded two Steel Lockboxes for completing a 3v3 and 5v5 skirmish.
Ветчина Черной горы
's well fed bonus should now correctly provide a buff to Critical Strike.
Перстень ужасного пирата
should correctly provide a bonus to Stamina, Critical Strike, and Haste once more (was incorrectly set to Intelligence, Stamina, and Critical Strike).
s should now use the correct animation for Human Male and Female models.
's well fed bonus should now work correctly with the Pandaren
Resolved an issue where players that attempt to teleport back from a dungeon after having recently upgraded their Garrisons may receive an "Instance not found" error.
Fixed a server crash during the daily quest reset.
Fixed an issue where Alliance players were unable to purchase the Battle Pet,
Twitter and Real ID
That's probably the cause if the Twitter options are just not there in-game for you, and our apologies as it was a fairly late change so not many people internally were aware of how it was implemented. Right now Twitter functionality is tied to Real ID being enabled, as it allows us to ensure parental controls can disable access to Twitter. We really wanted parental controls to be able to block Twitter access if a parent wants to do that, and to get that done and get it into the patch the best option was to attach it to the Real ID setting. We're looking into separating them into their own options in the future.
Yes, and it's region-wide.
Of the new Garrison visitors who is at your Garrison is random, and what they offer is randomly selected each day, but that same selection applies to that NPC regardless of whose Garrison they're at for the day. So for example, you have the raid quest NPC, and it's for Brackenspore, and anyone else who has the raid NPC for the day also has that same quest. Tomorrow the raid NPC will have a new random quest, and anyone who has the raid NPC will all have the same quest.
The idea is that you're visiting your friends and guildies Garrisons to get access to each of the 5 types of NPC's each day, but that you're not needing to visit a hundred Garrisons to complete all of their potential quests.
Unlock Foundry Missions
For the sake of further clarification, Highmaul progression is not required to unlock Blackrock Foundry Raid Missions. Progressing in Highmaul provides an alternate way to unlock Blackrock Foundry Raid Missions, but it's not required.
Followers Assigned to Buildings
Is your Follower assigned to the building for each work order as it's completed? We closed a loophole that would allow you to assign a Follower to a building right before collecting the work orders, and gain all the bonus even though they weren't assigned to the building the whole time. The intended functionality (and the one active in 6.1) is that the Follower needs to be assigned to the building as each work order completion ticks for their bonus to be applied.
We understand there is a lot of confusion about the removal of conquest points from Grand Marshal Tremblade and High Warlord Volrath, so we’d like to explain the reasoning behind it.
Our primary goal with Ashran was to create a zone where two factions were competing against each other throughout the zone. The average visitor in Ashran has two motivations: earn 200 conquest to fulfill the Ashran bonus portion of their conquest cap, and kill the faction boss for their daily chance at loot from the Gleaming Ashmaul Strongbox. Prior to 6.1, players could earn that conquest by either killing the faction boss or by doing events. We were allowing the same reward to be earned at two different places at the same time.
This setup does not encourage competition. It encourages collusion. As a result, an implicit truce had emerged between the factions, where the Alliance claimed victory in the Road of Glory while Horde wandered the event areas unopposed for conquest. Both sides earned their reward in an efficient manner without any fighting. But Ashran is not a place for truces. Ashran is a place for killing. We removed conquest from the bosses knowing full well this meant the Alliance would be forced to compete against the Horde in events for conquest. Furthermore, we knew that facing new opposition at events, the Horde would once again engage in the central road.
Of course, we acknowledge that killing a faction boss only to receive Aspirant gear isn’t very motivating. As a result, we’ll be removing Aspirant gear from the Gleaming Ashmaul Strongbox. That means it will always award either Combatant (ilevel 620/675) or Gladiator (ilevel 660/690) gear.
We are already seeing increased competition between the two factions in both events and the main road. In every Ashran instance, the population of both factions is tightly controlled to maintain equal numbers. Your faction has the opportunity to compete, but it is up to you to earn victory. Good luck and have fun!
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