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Тема «Classic»
Тема «Thottbot»
Best and Worst Mythic+ Dungeons to Complete on Fortified, Storming, Bursting Weeks
Live
Опубликовано
24.09.2021 в 03:13
tettles
Welcome to this week's dungeons and
Бушующий
,
Взрывной
,
Укрепленный
, and
Истязание
are this week's affixes!
This is the best week on the calendar by far for pushing the highest keys possible. It is a combination of 2 affixes that incur minimal time losses +
Укрепленный
. This creates for a perfect storm for pushing the absolute highest keys possible. You should actively try to get as many dungeons done this week as you can do keys at levels 1-2 dungeon levels higher than the second best week on the calendar. This is the only week on the calendar thus-far that we have ranked any dungeon in S-Tier and we have a few in that tier for perspective.
There are a lot of bosses that you can play
Орос Бессердечный
&
Соггодон Ломатель
on, and this is a way you can save even more time in a dungeon as well. It is normally pretty easy on most bosses and will let you gain 2+ minutes.
THERE IS CURRENTLY A BUG ACTIVE IN THEATER OF PAIN WHERE THE FIRST CHAMPION WILL FAIL TO SPAWN IN THE XAV WING. YOU CAN STILL PROGRESS THE DUNGEON, BUT YOU NEED TO GET COUNT ELSEWHERE. THIS IS A REALLY DIFFICULT BUG AND I WOULD ADVISE TO AVOID THEATER OF PAIN UNTIL IT IS FIXED.
Check out our tip of the week which involved
Pulling Extra Maze Trash in Mists of Tirna Scithe
!
Pulling Extra Maze Trash
Want to check out some Shadowlands Basic Routes or Tips and Tricks for each dungeon? Check out our helpful tools below:
Shadowlands MDT Routes coming soonMythic+ Tips and TricksMythic+ Damage Calculator
S-Tier Dungeons
Necrotic Wake
Necrotic Wake's timer is one of the most forgiving out of all the dungeons you can select from. This means that as long as you play a safer strategy and can kill the bosses then you should be good to go. For general advice, using many
Кровавое копье
's on bosses is your best bet. The bosses are above and beyond the most difficult part of this dungeon, so using the Javelins on bosses is preferred.
Освобожденная анима
and
Выхлоп анимы
are both really powerful AOE effects in these dungeons and should be used to blow up trash packs in between times that you have cooldowns.
The affixes this week of
Бушующий
,
Взрывной
, and
Укрепленный
do virtually nothing for your pathing at all in this key. There are very few packs where
Взрывной
is a dangerous one. The beginning is probably the most difficult part for bursting, but you should have all your cooldowns for the first pull.
Pain Points
The general week to week the pain points of Necrotic Wake seem to be the bosses. Make sure you have armaments of some kind for
Амарт
,
Хирург Трупошов
, and
Налтор Криомант
For
Чумокост
just having the native Kyrian
Выхлоп анимы
ability should do wonders on this boss.
For
Амарт
as well if you CC the adds during the
Последняя жатва
that are still up then the adds do not get consumed and wipe you. You will see top groups CC the mages with
Паралич
or
Сковывание нежити
on every set to avoid having to kill the adds, and you can see that discussed in this
tip of the week
. This does require coordination though.
For
Хирург Трупошов
saving a
Кровавое копье
is very common practice and using the Javelin on the first add + boss to make sure you do not have multiple adds and have potential to 1 phase the boss. If you miss the javelin on the first
Кирийский кадавр
then you may potentially have to focus the stitchwork or use hammers on the boss.
Lastly for
Налтор Криомант
it is really typical to have
Жажда крови
and to not use it on Stitchflesh. You also want to
Забытый кузнечный молот
on
Ледяная эгида
shields in which you have multiple DPS downstairs from
Темное изгнание
. This will cut down on the amount of group damage your party is taking.
One tip for this week is you can use the
Изготовитель кадавров
's
Бросок тесака
into the mini boss in the first area of Necrotic Wake. This saves a lot of time and increases survivability.
Necrotic Wake Guide
Mists of Tirna Scithe
Mists of Tirna Scithe this week is a dungeon that you can save tremendous amounts of time over other potential weeks. This is due to the ability to merge almost all of the trash packs you realistically can in the maze. This allows you to come out of the maze with MDI levels of trash count sometimes upwards of 72%! This is all because
Взрывной
,
Бушующий
, and
Укрепленный
are all so minimally intrusive that you can save insane amounts of time.
Pain Points
The only major pain point this week is making sure you do not merge difficult to handle pulls in the maze.
Туманный культиватор
&
Туманная хранительница
both have casts that need to be interrupted and dealt with.
Туманный хищник
are very sketchy mobs and if you pull 2 at once you can have deaths very quickly. I would highly advise to avoid pulling multiple of them at once.
Another massive thing you can do that can help you with
Ингра Малох
is using a pet to pull the 3rd
Истязание
mob through the wall prior to engaging the boss. You just use a
Атака питомца
on the tormented mob through the wall, pull the pet back and this will happen. Alternatively, you can use
Сила природы
if you are close to the wall, have the mini boss targeted, and are already in combat. This allows you to have an additional power for Ingra and is really helpful. Making sure that you save
Жажда крови
, offensive cooldowns, and whatever else you can for the burn is massive. Saving phases on Ingra can save you minutes of time on this tight timer. You can also read about pulling other mobs through the walls in mists
here
! Highly recommend reading this to learn how to make massive time saves this week.
Mists of Tirna Scithe Guide
Spires of Ascension
Spires of Ascension's timer is incredibly forgiving this week if you take the dungeon pretty slow as the timer is fairly lenient.
Бушующий
can kinda be annoying in some spots, but ultimately neither Storming,
Взрывной
, nor
Укрепленный
affect this dungeon much at all.
Pain Points
Execution and survivability are going to be the 2 biggest issues that you are going to face inside of Spires of Ascension this week. The timer is going to be pretty free, but the problems in this dungeon surround survivability and the ability to mitigate deaths while getting your interrupts.
Living while engaging the angel pull,
"Вентунакс"
, and
Раскольник-узурпатор
are some of the most pivotal moments in this dungeon. The angels and Ventunax have an increased difficulty due to
Бушующий
. You typically want to be standing in safe spots away from projectiles those two types of encounters, but if you are forced into melee then that may be more difficult. You can aggressively try to soak the tornadoes to help out as much as possible, but be careful.
Spires of Ascension Guide
Plaguefall
It comes as a surprise to nobody that Plaguefall's timer is still really easy on this week's affixes. With that being said, there are some pulls in particularly that are pretty annoying on
Взрывной
. Be careful of rolling stacks on
Чумная прислужница
and be careful about how many
Хлещущая слизь
you pull at once. If you have a Priest for
then you can go wild. Dungeon is really easy if you do not die though, thus it is ranked as high as it is.
Pain Points
While Plaguefall's timer is really easy, the execution of the dungeon is the hardest part by far. Many of the trash pulls do a substantial amount of damage to your tank and many of these mobs are grouped up. This is particularly dangerous in the area after Globgrog. In addition to this, the bosses are certainly no joke even on
Укрепленный
. If you are feeling powerful, you can use the
Моровая слизь
haste puddle as well in order to kill off
Склизгл
,
Доктор Икус
, and
Маркграфиня Страдама
very fast. Below are clips of some groups performing this feat. Ultimately, you are able to hold W through this dungeon and time the key with ease assuming you can live throughout the whole dungeon. Be careful of
Бушующий
on the last boss and
Взрывной
on the pulls described above.
Plaguefall Guide
Halls of Atonement
Halls of Atonement can be difficult if in a not coordinated group, but the unlimited pull size potential in here helps even out the timer difficulties you may face. Halls is a dungeon where your tank can carry your group heavily, but there still is a pretty high chance of a death due to the amount of damage to the tank that can occur. This means that kiting is generally preferred when in these dangerous spots. It is
Взрывной
,
Бушующий
, and
Укрепленный
, so you can definitely pull as big as you want, but be very careful. This is by far the best week for Halls and thus it is ranked as such.
Pain Points
The biggest pain point in Halls of Atonement this week is managing pull size vs tank survivability and mob control. Halls is a dungeon that is very reliant on your tank for success and the rest of your group needs to support them. Get as many kicks as possible on
Порочный уничтожитель
. Begin to kite early on the
Свирепый гаргон
while keeping them stacked up as often as possible with displacement effects. If you are able to do all of this then you should be more than okay for this key. To save a lot of time you can even play
Орос Бессердечный
debuff with
Лорд-камергер
. It is not super difficult and is an easy way to save ~2:00. Be careful of
Лорд-камергер
on
Бушующий
as soaking the lines can be hard with the tornadoes.
A helpful tip for
Халкиас
is that you can play 3 of the
Верный камнерожденный
with him fairly easily. This will make the boss die very quickly. This is performed with either x2 Venthyr players mashing their control at the same time or 1 player that has either
Придание сил
or
Жажда крови
. No matter the case, having 3 Stoneborns for this boss is very nice.
Halls of Atonement Guide
A-Tier Dungeons
De Other Side
De Other Side is a dungeon that is make or break based on how big you can pull the Ardenweald wing. With the affixes being
Взрывной
,
Бушующий
, and
Укрепленный
you should be able to the biggest pulls possible in De Other Side this week. This is a very close dungeon to being S-Tier, but ultimately the bosses and some of the routing issues in this key keeps it in A-Tier.
Pain Points
Living and aggressively pulling the Ardenweald wing is the biggest pain point in De Other Side this week. The bosses are annoying, but they will not be the biggest roadblock in this key. Ultimately if you are able to aggressively pull Ardenweald, not die, and kill off the bosses then you should be very good in De Other Side. Be very careful of
Взрывной
in the Ardenweald area and make sure you do not roll your bursting.
If you are reading this and you plan on going around the ring, picking up all anima powers, then going into a specific wing,
please stop doing this immediately.
Go left off the start and go straight into the Ardenweald area. You will get 2 anima powers this way and limit your backtracking heavily.
De Other Side Guide
Sanguine Depths
Sanguine Depths was very close to making S-Tier this week due to how good this key is this season. Ultimately I landed on A-Tier due to the fact that you cannot abuse the lanterns with something like
Злопамятный
and thus you will have lower lantern uptime as a whole. This is a really good Sanguine Depths week and if you can avoid having deaths then you should be able to time a very high level of this dungeon.
Pain Points
The biggest pain points in Sanguine Depths this week revolve around killing bosses and optimizing the
Благословение Грехопада
buff. Making sure you have ample cooldowns and strong strategies for the bosses should be really solid for you. As for the
Благословение Грехопада
buff, there is a great weakaura in
this pack
that gives you the timer and the duration for the sinfall boon buff. It is called " Sinfall Boon." If you are able to refresh your buff from the sinfall boon lanterns very late into the open then you can gain a 50% damage increase for a significantly longer period of time.
Sanguine Depths Guide
Theater of Pain
This is the best week that you will be able to get for Theater of Pain.
Взрывной
is very easy to deal with as the low mob density in this dungeon makes it very difficult to even roll bursting ever.
Бушующий
can be difficult on some bosses, but really is an invisible affix. Theater of Pain is in the A-Tier due to the 1 additional minute added to the timer recently, but the timer is still not overly free.
Pain Points
Survivability and execution of big pulls is some of the most important parts of Theater this week. You really want to also pull the
Яростный кроворог
into the first boss. At the same time you need a
Умиротворение
for the enrage. Aside from this, having high DPS, routing quick, and pulling with strong intent are the keys to success in Theater of Pain. If you are able to pull this off and you are over-gearing the key then you will be successful.
Theater of Pain Guide
Mythic+ Class Guides
Want to learn more about your class in Mythic+? Check out our Class Guides!
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