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News Round Up: Developer Q & As, Fast Patch 5.1.0A Notes
10.12.2012 в 11:59
17.03.2017 в 18:14
Today we have a list of all the other recent fansite interviews with Blizzard Lead Developers. They cover a variety of topics including Mists endgame, dailies, pet battles, and the Brawler's Guild, and include transcripts, podcasts, and video interviews--so there's bound to be some topic and format that suits your tastes!
In addition, there are some "Fast Patch" notes for 5.1.0A that mainly cover some bug fixes for pet battles and Macs.
We also want to highlight
, which has a brand-new layout as well as a news section, event roster pages, enhanced friends lists, and user profiles with tooltips.
OpenRaid makes finding a group for any raid or dungeon easy, whether you want to run an old raid for achievements or need a group for Challenge Modes. To learn more about OpenRaid, listen to the
and check out their
World of Warcraft Fast Patch 5.1.0A Notes
[quote="Blizzard Entertainment" blizzard=true url=
Wowhead's Exclusive Interview with Lead Quest Designer Dave Kosak
05.12.2012 в 15:47
05.12.2012 в 16:15
Yesterday, we sat down with Lead Quest Designer Dave Kosak and asked him about some experimental content choices in 5.1, as well as contested topics such as Mists of Pandaria's daily quest system. We previously
interviewed him right before MoP's launch
and it was cool to follow up on many of those topics!
Many fansites will be conducting interviews with Blizzard staff this week, which we'll be rounding up, but for now, all raiders and PvPers will want to check out Ghostcrawler's interviews at
All Things Azeroth
Interviews with Lead Quest Designer Dave Kosak, Lead Encounter Designer Ion Hazzikostas
20.09.2012 в 14:31
20.09.2012 в 14:57
With Mists of Pandaria a week away, we're excited to bring you some interviews covering the expansion!
Wowhead interviewed Dave Kosak, Lead Quest Designer, this past week. Mists of Pandaria has a lot of exciting
, not to mention quirky exploration details like
rare spawns dropping vanity loot
and treasure chests hidden around the world. Plus the new
is innovative--it will spawn several content patches and has rewards for
class. Read on to learn about how these features were developed!
Our friends at
also interviewed Ion Hazzikostas, Lead Encounter Designer. Lore spoke with Ion about Tier 14 raids, Blizzard's plans for Legendaries in future patches, Challenge Modes, Scenarios, Proving Grounds, and more!
Wowhead's Interview with Dave Kosak
What sorts of things inspired Pand
Wowhead's Exclusive Interview with John Lagrave and Ion Hazzikostas
22.08.2012 в 17:43
22.08.2012 в 17:48
Today we have a special interview from Gamescom to share with everyone! Gazimoff from
was kind enough to conduct an interview in our stead. He spoke with both John Lagrave (lead game producer) and Ion Hazzikostas (lead encounter designer) about Mists of Pandaria, World of Warcraft's future, and more.
Read on to find out what feature has been the most challenging for these developers, where they're drawing their inspiration from, and other exciting tidbits to tide you over until Mists of Pandaria's launch!
In your opinion, what was the hardest part of developing Mists of Pandaria as an expansion?
: I think overall, just meeting the challenge that we set for ourselves when we set out to create this, we set out to offer more content than ever before, in terms of breadth and depth. We have eighteen raid bosses this patch. We have well over a thousand new qu
Mists of Pandaria Interviews and News Round Up
20.03.2012 в 12:24
21.03.2012 в 12:22
Blue posters were hard at work yesterday, covering a variety of topics: LFR's new loot system, item squish, female pandaren, DotA-style battlegrounds, new models, and as a bonus--a creative blog covering Mists' content features. Here's what's new since yesterday's coverage:
There will be many more options for her hairstyle, face, and features. There will also be options to have a long tail, or a more traditional pandaren stub tail.
Can teleport to dig sites after finding an artifact, and can dig more times at a single digsite.
Players can level by making staves and wands now.
Craftsman tokens from new faction currencies allow you to buy items like fun toys or pets.
Allow players to purchase new items, convert to Valor, or buy Charms of Good Fortune--allowing players to buy another go at a boss' loot table
A solo instance that allows players to try out their new rotations while getting achievements.
Interviews with Greg Street, Cory Stockton, Tom Chilton, and J Allen Brack
19.03.2012 в 03:00
20.03.2012 в 19:30
We had a chance to sit down with Cory Stockton and Tom Chilton for exclusive interviews about Mists of Pandaria. Lore from
got to sit down with Greg Street (Ghostcrawler) and J Allen Brack. Their answers are great and we've transcribed all of them down below.
However, in case you just aren't
into reading, we've also uploaded videos of all four interviews as well!
Make sure you also read our huge guide
the Mists of Pandaria official FAQ
for even more information!
J. Allen Brack
Cataclysm Post Mortem -- Quest Design with Dave Kosak
28.02.2012 в 12:34
29.02.2012 в 19:49
To kick-off our World of Warcraft: Cataclysm post mortem series, we sat down with World of Warcraft Lead Quest Designer Dave “Fargo” Kosak to discuss his thoughts on questing in Cataclysm.
Q: What were your main goals going into Cataclysm?
Certainly from a quest design standpoint our primary goal with Cataclysm was to remake the old world, specifically the 1-60 questing experience. World of Warcraft was released in 2004, and we've learned so much in the years since about what constitutes good MMO gameplay. We wanted to make sure that the game was relevant to new players coming in, and walking up and down the length of the Barrens on foot over and over just didn’t do it for us anymore.
Remaking the entire old world -- 46 zones! -- was ambitious. Actually, it was ludicrous. It was like re-releasing a whole game in the course of an expansion cycle. Then we added a couple new races and their starting zones on top of that. I’m not sure how we convinced ourselves we could make it happen, but somehow we pulled it together.
Q: Are you happy with how the old world re-vamp turned out?
I am. Leveling up a new character to 60 nowadays is a gr
Patch 4.3.2 Will be Cataclysm's Last According to Dave Kosak
17.01.2012 в 17:45
Dave Kosak, Blizzard's lead quest designer, gave a
solid interview with Videogamer.com
late last week. He highlighted 4.3's successes, failures, and also confirmed that there will be no extra content in the wings for Cataclysm--meaning anyone betting on a Ruby Sanctum styled encounter should stop while they're ahead.
In the interview, Kosak also touched on World of Warcraft's recent subscriber losses as well as Blizzard's overall feelings towards Cataclysm as an expansion. Although many have been disappointed with Cataclysm, he was quick to note the sheer level of content it brought to the world and how much of an epic undertaking that truly was for the World of Warcraft development team. Overhauling all those low level quests took massive amounts of time--and were desperately needed, whether players realize it or not.
While Cataclysm may not have been the highlight of WoW's timeline, it was a necessary one to prolong the life of Azeroth.
Hit the break for a transcript of the full interview and let us know your thoughts on both the interview and the expansion. Was Cataclysm a good expansion? Should there have been anot
News Round Up: WoW Loses 800k More Subscribers, Mists of Pandaria Interview, and More
08.11.2011 в 20:09
09.11.2011 в 04:15
Blizzard had their third quarterly call for the year that reported losses. World of Warcraft lost
for this quarter--following a
600k loss this May
300k subscriber loss in August
over the past two quarters.
In the call, Blizzard CEO Mike Morhaime said the majority of subscriptions lost came from China and other countries in the East. They also declined to provide a forecast for future numbers. However, though this may seem like a shocking number, you have to remember that this is during a lull in the expansion. Without major content patches, WoW tends to lose subscribers only to regain them during an expansion's launch. Here's to hoping Mists of Pandaria brings players back!
Without further ado, here's the news round up.
Wired.com Interview with J.Allen Brack on Mists of Pandaria
Definitely worth reading this interview, thanks to our friends at [url=
BlizzCon 2011: Exclusive Interview with Dave Kosak, WoW Lead Quest Designer
23.10.2011 в 16:38
23.10.2011 в 18:08
Saturday afternoon, I was fortunate enough to get a one-on-one interview with Dave Kosak, WoW Lead Quest Designer, before his Lore and Story Q&A. Ashelia and I brainstormed some questions together before I sat down with Dave. During the interview, I made sure to ask him about some of our favorite--and least favorite--questing experiences, as well as how they were handling phasing and truly epic questlines in Mists of Pandaria. I hope you enjoy reading the summarizes of his responses--he shared details unreleased at BlizzCon such as a potential new MoP faction, the Lorewalkers!
We were also able to attend a group Q+A with J. Allen Brack and Jay Wilson about World of Warcraft and Diablo III. We've got the all the answers under the break--some of the information was already covered in other panels, so be sure to check our full coverage for details.
Exclusive Interview with Dave Kosak
Q: It's always been a struggle to make players feel like they truly impact the world. How are you showcasing this in MoP? Do the zones progress and change depending on questlines? What about phasing?
A:One thing we always struggle with--is we have this tool, phasing, but a large problem is that it separates players easily. Phasing, as I
Interview with NFL Player Chris "Warcraft" Kluwe of the Minnesota Vikings
01.09.2011 в 14:46
01.09.2011 в 14:58
Everyone was shocked to learn Mila Kunis dabbled in Azeroth in her downtime a couple years back. After all, how could a celebrity manage World of Warcraft and being famous?
We seem to forget that celebrities are just like everyone else--and that means a lot of "famous" people play WoW. From sports professionals to famous actors, WoW's digital world is home to a lot of different characters both in-game and out. It's part of the allure.
So that's where this feature comes in. We're looking behind the curtains of characters and seeing who actually plays them, hopefully with some interesting results. For our first interview, I tracked down Chris Kluwe right before the NFL season starts and asked him about his gaming habits, particularly the one that earned him his very own WoW TCG card after his character.
Watch out though, if you're alliance--he seems a little bit of a troll. A Troll rogue, that is!
Q: Can you give a little background on yourself, who you are and what you do?
, and I play video games. A LOT of video games. I also play tabletop miniatures (Warmachine) and bass in a band called Tripping Icarus. O
Blizzard Interview with Lead Encounter Designer Scott Mercer
26.04.2011 в 18:12
29.04.2011 в 16:58
Blizzard has just posted an interview with Lead Encounter Designer
, including a behind-the-scenes look at the content featured in
Patch 4.1: Rise of the Zandalari
! Of course, most of these answers can now be found in-game but it's still interesting to learn how decisions were made when scaling down the content to support a 5-player format. In addition, Mercer hints that we may see more redesigned classic content in the future of World of Warcraft - including perhaps revamped
Пик Черной горы
Глубины Черной горы
all for that.
In patch 4.1: Rise of the Zandalari, the devastation wrought by the Cataclysm drives the troll tribes of Zul'Aman and Zul'Gurub into a renewed frenzy that threatens to escalate into outright war.
To learn more about this troll onslaught, the
recently sat down with World of Warcraft Lead Encounter Designer Scott Mercer. Read on to get the behind-the-scenes details of the upcoming content patch, whic
News Roundup: Cataclysm Hotfixes, Heroics, Project Titan, Starcraft II Demo
21.12.2010 в 19:07
26.04.2011 в 18:17
Just the latest news from the world of Blizzard, including a small batch of Cataclysm hotfixes, veiled details about Blizzard's new MMO, tips on surviving Heroics and more!
Notable Cataclysm hotfixes include:
The search radius to find an Archaeology node from the Archaeology ability Survey has been increased. This will result in fewer searches needed while in the "green" range of surveying.
Chakra is no longer consumed by a Prayer of Mending bounce.
Several shirts have been corrected so they no longer cause a player's item level to increase. They are item level 1.
In addition, another, undocumented hotfix was recently applied which will make it so that players without an appropriate crafting profession of 425 or higher will no longer be able to 'Need' roll on
! This should be a welcome change for any users with the profession, however I still say that making them BOP was silly in the first place. But meh, we're probably just a few patches away from a change on that - and by then, it won't matter.
A hotfix was applied about an hour ago that changes it so Chaos Orbs will only be available
Wowhead Comic #23
08.12.2010 в 20:33
09.12.2010 в 13:29
In honor of the release of
has graced us with another comic, written by our own
With all the fuss about Cataclysm, it's always good to take a moment to look back on the world—and the friends—we left behind...
Noxy has also put together a wallpaper of the last panel, if you'd care to download:
1280 x 1024
News Roundup: Cataclysm Launch, Developer Interviews, Explorer's League Journal
08.12.2010 в 13:21
26.04.2011 в 18:19
Just wanted to try and take you guys away from Cataclysm (yeah, right!) for another news roundup!
I don't know if you guys heard, but Cataclysm launched on Tuesday!
Be sure to check out our
as well as our
The undead armies of the Lich King have been vanquished, and the campaign in Northrend has come to an end. Now Azeroth faces a new threat, as Deathwing the Destroyer has burst forth from the heart of the Maelstrom, unleashing widespread devastation upon Kalimdor and the Eastern Kingdoms. As the world teeters on the brink of destruction, champions of the Alliance and Horde must embark on a quest that will take them from the World Tree to the bottom of the Great Sea to the elemental planes themselves, looking for a way to bring an end to Deathwing’s reign of ruin.
World of Warcraft: Cataclysm is now live and available at a store near you -- or you can [url=
Mike B AKA Fony on the Rawrcast
07.12.2010 в 21:12
07.12.2010 в 23:56
just reminded me—ZAM's own
Mike B AKA Fony
did a guest turn on the Rawrcast yesterday!
The crew talk about Garrosh Hellscream, the new Battle.net site, and the Blizzard leak. Check it out on the Rawrcast site!
Darkmoon Faire Content Fully Unlocked: New Cataclysm Cinematic
02.12.2010 в 13:35
02.12.2010 в 17:12
All the content on the Darkmoon Faire has been fully unlocked, and the final cinematic has been released!
If you haven't been following it, there's also a bunch of other content available there, including two interviews, a "Making Of" segment, four ringtones, two new pieces of music, and a ton of artwork.
Go check it out on the Darkmoon Faire site:
News Roundup: Battleground Bracket Change, Vengeance Explanation, Rob Pardo Interview
01.12.2010 в 13:36
01.12.2010 в 13:44
I was writing up individual posts for these, but I figured it'd be best to combine them so I didn't spam your RSS Feeds. So!
More news—a post from Ghostcrawler about tanking changes, a major change to the way Battlegrounds are divided, and a cool interview with J. Allen Brack.
Read on for the breakdown, and the full blue quotes!
ZAM Discusses Cataclysm with WoW's Lead Content Designer Cory Stockton!
22.11.2010 в 19:50
22.11.2010 в 20:48
recently had an opportunity to interview World of Warcraft's Lead Content Designer
and ask him detailed questions about the upcoming Cataclysm expansion! Stockton reflects on the decision to allow goblin and worgen race-changes at launch, Deathwing and the Elemental Invasion, the Darkmoon Faire and more! Check it out!
Darkmoon Faire: Horde unlocks interview with level designer Jesse McCree
19.11.2010 в 18:59
Didn't take long for the Horde to catch up! Here's the interview with
Lead Level Designer Jesse McCree.
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